Interesting idea with a really cute art style. I did have a hard time with the fans though trying to get past them. Also it's really easy to die right at the beginning without knowing what to do. Additionally, I think it might've been the invisible heat wave, but it almost felt like floor poison or that particles from the broken boxes were hitting you. It was a bit confusing without knowing when or where it'd come.
koallary
Creator of
Recent community posts
I got a little lost I think. I didn't make it past level 1. I really like the idea, and think it could make an interesting game, but, there was some tricky things going on. I didn't have time to read all the obstacles on the first loading screen, and it definitely is a little tricky jumping and shooting backwards. I did like the walk animation, though. I also had a weird thing happen that might be tied to the wave spawn that you mention. It happened to me twice where a verticle line of zombies spawned on top of me. I also didn't die right away after reaching zero health. Interesting concept tho, nice job.
I actually managed to get all the runes in a playthrough. One of the sublevels near the end was definitely the most difficult. Crisp Lad calls it the flappy bird level lol. There is actually a way to have more fine control in midair, and I found it in that level actually. If you're pressing w while doing a or d, you travel less horizontally than if you're not pressing it. I really think that's the only way I was able to beat that particular level. You get a lot more fine control if you're pressing it, and a lot more distance if you're not, further jumps and all. It kinda felt like a hidden mechanic to movement like you can get in Rainworld when I discovered it, but it wasn't something we planned.
