i want to know a bit more before i mke any decisions, tell me more about the character creation. like gender.
Knuckles52
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So. The biggest problem. With this game? Is that the species pick. Seeks too inconsequential. You have a great character creator, but it feels like it means nothing because your character almost always acts the same with a few differences in abilities. There's not enough abilities and flavor text to make the species feel unique. You don't feel like your playing a different species. It feels like a human with a flavor text. A few ideas to make it feel more impactful? Have it impact certain story beats or reactions from the character or how your character reacts. For example: the lab. If your character is a slime. Have them get angry at being made to kill a slime. Have them get a little miffed at nook's comment about uncivilization. Or the slime girl you fight in the sewers. When she splits up? Have your character look at themselves like. Can I do that? ((Based on my own reaction to that scene)) when you do the whole slime nest thing. Have your character Have an easier time building up respect for the slimes since your a greater slime. And for gameplay? Make it FEEL like your playing a GREATER slime when you come up against other slimes. Make your character have a naturally higher dodge change and a chance for physical attacks to miss. A big missed opportunity is a chance to have real shape-shifting practice with Mona, not just horny stuff, since your character as a slime can also shape-shift.
Now that I've given general tips. Although I could probably give more, here's an idea for gameplay: Add way more species specific abilities. But specifically?
Have finding and fighting a stronger species that's of your same race have an impact on your character. As not only can they learn something. Give them a chance to seek out one of those characters to learn an ability from them. Like leaving a turret of slime, or a slime trap, or making a small slime warrior to go out and fight for you, with lesser stats but it comes back to you after death and gives you back All it's exp earned and items. Allow your character to do what the other slimes you fight can do. And as for what you can learn from your mentor? A form change. Where each thing is slightly different. But toggalable.
I mostly have one for slime, but I also have a slight idea of what to do for the wolf species. For slime? Lean into what a slime can do. Make it to where the character absorbs alot of material and begins to shape shift around. Using there body to mimic and attack. Sort of like Mona. When they have a weapon equipped, they absorb it, and morph it out of there body. The flavor text detailing how the character morphs there body to attack. If either completely nude, or atleast having the parts being held exposed, this form prevents grappling. Each attack uses flux, but your flux increases when you use it. To make it fair. Also, this is just a general gameplay idea, not a form tip, make shape-shifting be able to happen on the fly for interactions if you have the appropriate shift skill. Perhaps add other things. Like wings or claws. Allow for alot more creative expression in how the slime species goes about it's work. Do the same for all species of course. But basically make them passive abilities. I think the new game your working on is a great chance to expand on this idea more than you could in a text based game, but I still think there's potential here. I'm rooting for you.
A second critique? The story of the game feels too short, with a lack of player choice in how they respond to certain things. Let us choose how we handle the whole, betrayal thing. Or maybe give us the chance to choose our characters likes and Dislikes. Maybe once a certain skill is past a certain level, you could do things like. Actually hit the drain fly. Ya know?
Also I can't find toe eater after recruiting her but that might just be a me problem or it might just not be implemented.
So... my only recourse is fo either use the web browser or start a new game, lose the auto save, and if it ever starts working again, have to start over from before i got access to the flies thing? Ok- well, guess i can just give my current thoughts and critiques in another cimment. Btw i love this game so apologies if what i say is hyper critical
I'm sad. I wanted to try it with the Olay now feature before I bought it. I'm on android. It ran for a bit. And I loved the character creator, which was as far as I got, but then it stopped. But like. If it could run on android, I'd buy it just for that. So that leaves me to ask. Can it? Like can joiplay make it work or am I doomed to never be able to play this because I don't have a steady enough source of income to think about buying a computer?
That's NOT a boy. I feel lied to because you say it is despite clearly having breasts. I actually was excited about the heros design because I liked the idea of a non extremely perverted girl to play off of the other characters. Seriously. Either let us decide whether she's a male or female. Or fix the sprite. I'd personally prefer to choose the gender but it's up to you.
Is there a way to permanently get mega boobs? And i would suggest having more body shape options, like muscular, etc. And .ore weapons that are actual weapons, just because it would be cool, as well as maybe better jackets, like zip up hoodies, and regular hoodies, maybe winter hoodies, maybe some way to, when using the beginning get rid of a use of a stat entirely, for example, setting speech to zero and preventing gaining something in that would gain you the "mute" trait, tho that would require time to properly implement,
Suggestion for the slime species: allow their liquid bodies to pay a bigger role, for example: They could take more damage than the other species, but are harder to hit, due to the core, like with enemy slimes, or for that one side quest with nook whilst in the office, the slime player can go into the printer to shove the fairies out, but in doing so, has to leave their clothes behind, maybe make it to where you can use the shapeshifting to make weapons and tentacles, at higher levels, slime characters could also grow to respect you quicker due to you being a great slime, another idea I had was to have each species get an automatic buff to something when they level up, slimes become harder to hit by getting more slime, kobolds get stronger scales, and humans get more flux, basically, have the slime gameplay be more about being fuid and hard to catch, able to slip through things and change shape, however, the smaller the cracks, the less likely they are to be able to bring there clothes, maybe have each species have unique scenes, like the slime expanding to cover a love interest, for either sex, or maybe to protect them, actually it could be an ability they discover during the story, and each species could have a few, or to add a bit of fluff, automatically shapeshifting during certain sex scenes to match the genitals needed, and maybe a way to customize your kids, though that may require time, IDK, I just want the species to affect the story more, if not in an undertale way, then a deltarune way, you know, ultimately not effecting the outcome, but still effecting the way you get their, also more character customization options, like, choosing the size of your genitals, like, thigh size, ass size, breast size, physigue, etc, and, maybe a vanity thing, since this is single player, being able to have the look of one outfit with the stats of another so you don't have to sacrifice the way you look would be cool, with some exceptions if what your wearing is important to the story, though having dialogue depending on the kind of clothing in said vanity would be cool, you know, just to add a bit more detail to pull the player more into the story, same with the players body, like the slime species picking up dust in areas, the kobold struggling in tight spaces, the human being more effected than the others by weather, also, maybe the slime could be harder to grapple, but easier to keep in a grapple, since if the core is missed they could just squeeze out like water, but if the enemy grabs your core, your boned, so basically its almost impossible to be grabbled as a slime but if the enemy succeeds, your fucked. though, i don't know wether the slime would be more or less effected by the temperature than the humans... Obviously some things would have to be added to the other species to balance them out, maybe making kobolds focus on physical strength, like a tank, and the humans focus on using magic to keep up with the others? obviously the other species can work in different builds, but those would be what their best suited for...