
I call this the Moon Child build
Fun mechanic and puzzles, could’ve been made clearer in the starter levels (like making a ledge at the edges of the screen to show you could wrap to a higher path) and once the game goes 3d you’ll spend more time puzzling over the perspective than the wrap around gimmick, might’ve been an idea to use shadows or some form of highlighting to show where objects are in the space to make it easier to line up jumps.
I made the camera change sides to counter an issue with the game being too zoomed in, then I fixed the game being zoomed in almost immediately after and rushed making the camera change sides less causing the players position on the screen to change when you swap sides, sorry about that. Thanks for the review!