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Knowledge Labyrinth

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A member registered Feb 08, 2022 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing my first game, it means the world to me!

I really enjoyed watching your video.

After watching some people play the game, indeed, the Lake objective wasn’t as clear as I had hoped. While the path system is a bit too complex to overhaul, I’ve made some improvements: now, the radio music can be heard from a greater distance, guiding the player through sound.

Thank you for the feedback, I really appreciate it! I hope you'll be playing my future games as well.

Thank you so much for playing my game—I truly appreciate it!

From watching your video, it seems that the performance issues you're experiencing are likely related to your system. As noted in the opening message of the game, it's recommended to run it at a stable 60 FPS for the best experience, which doesn't appear to be the case in your recording.

Just to clarify a gameplay point: toward the end of the video, the objective mentions hiding in the bedroom, not the bathroom.

As for the Lake objective, I’ve noticed several players having trouble with it, so I’ll be updating that section soon to make it clearer.

Again, I’m very grateful you took the time to try the game, and I hope you'll consider finishing it.

If I may offer a bit of feedback in return—please don’t take this the wrong way—I noticed that many of your comments tend to be very brief and vague, like “Need fix.” While I understand not everyone has time for in-depth reviews, indie developers like myself rely on specific, constructive criticism to improve their games. Feedback like what exactly felt off, where you got stuck, or what you liked/didn’t like can be incredibly valuable.

Thanks again for playing!