Aside from the curious visuals (which personally I found slightly confusing), what caught me is how smoothly the character is controlled. And the game, as simple as it is, wasn't stretched into an infinite arcade, which left me satisfied that I managed to complete it.
A great experience, good luck in the jam.
knorma
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I fell for the visuals, very cute and incommon style. It took me several minutes to figure out the game mechanics, but I managed (unlike in most of the games I see here lol). The game felt a bit slow, though the 'endurant' trash made me lose a few times. Flies slowly but can take awful lots of hits 😤
Good luck in the jam!
This turned out even more engrossing than I expected. The visuals are good enough and the trumpet... is still ringing in my ears. One thing I felt was lacking is the switch numeration, since I had to literally guess which key goes for which switch. And thus I often missed it.
But overall, a great teamwork you guys had. Good luck in the jam.. and this trumpet's still ringing in my ears!!
A piece very pleasant to look at, the general gameplay feels smooth. I enjoyed it, really.
Still, I managed to stumble over a small bug - the bullets flying in the wrong direction. When the character is turned right, they fly in the direction where the cursor is. But when the character is turned left - the bullets go opposite from the cursor. I hope I described it well enough.. Here is a piece of screenshot: I am trying to shoot the monster to my left, and the bullets are "Nah, not today"
Still, a good game indeed. Wish you luck in the jam!
I can see how many things you managed to implement. Colossal work, but a player could use a little tutoring at what to do exactly and what works how... the text about key pressing is nice, but a bit inconvenient to read while playing and it also doesn't show full info as for what to do with this specific piece. For example, autopilot - what is it for? If it's still the player, who is steering the rocket away from the asteroids...
But generally I admire the amount of effort put in the game, wish you luck in the jam!
The game caught me with it's 8-bit atmosphere. Though the controls still need to be worked on - the rotation seems reversed, like, the right arrow turns the ship to the left (counterclockwise), and the left arrow - to the right (clockwise), which is very much inconvenient. But rest assured, this could turn a fine little arcade with a little more effort. Wish you luck!
Well... I don't know if it was loaded the right way through the browser. The trees are somewhat strange and nothing is really happening, I couldn't figure out what to do except for gathering sticks that simply disappeared into nothing, with nowhere to be counted or used afterwards. I tried clicking the fire but it stayed still the whole time... but a cute game, I guess?
It's just mind-blowing, how much has been accomplished in just 3 days.
Overall, the visuals and the atmosphere are mezmerising and very cozy. The monsters are so nice I felt like patting them instead of fighting (and to me that means a lot, I'm mostly used to some scary or disgusting ones in other games).
It's just, I got kinda lost during the tutorial: too many buttons, too many icons to monitor at once... or at least that's how I felt. I got scared at the amount of crafts and items there and remembered absolutely nothing T-T
But the effort and inspiration behind the project is showing through, and it warms the player's heart. Good luck!
All in all, a very-very cozy and engrossing experience. Though it would be nice to have a detailed tutorial at first, to catch up on how everything is done according to the recipes (I couldn't figure how to start the fire under the cauldron, and I thought pressing the bricks was just stirring the soup due to how it swings left & right)... But yeah, the video under the game made it clearer.
A great potential in your game, good luck in the jam!
I didn't think I'd find something so full-scale in this mini jam. Your game actually felt complex, almost complete, with all those difficulty levels and lots of mechanics. About the latter - yeah, there are LOTS of mechanics. But! Some of them are very similar, like the one with log chopping, the one with a chicken and so on. I wouldn't say they spoil the gameplay, because they're primitive enough. And to me, there's an equation: quantity <-> complexity.
The only thing I would have been delighted to see is the impact of all those chores during the night. Like, we prepare something during the day to use it later as a defence tool or something? But I know all too well how the time limits are, so it's okay. Still, I'm struggling to believe you've made this game alone - such an amazing work!
I love the mystery genre! And your game reminds me so much of it - the way I have to look closely at the objects and figure out what to do with them. I wouldn't say this game was too hard, I managed it almost instantly. But it ended so soon :((
Though I know too well how little time the devs are given. So it's alright. The idea is excellent, the visuals are too, absolutely great game. Wish you luck in the jam!
I am currently playing without a mouse, just the touchpad of my laptop. And my grand start began with me repeatedly failing to throw the villager onto the soil. I just kept missing it until he somehow started burning and died T-T AND IT'S DURING TUTORIAL
I never knew a jam game could make me laugh like a horse. Really can't comprehend the fact you've created this all alone... Incredible work, truly.

