thank you buddy for the support and feedback! I definitely want to add some more levels in the future, but for the time being I’m taking a break from this project to look into something else- but I will come back to it at some point
knitjumper
Creator of
Recent community posts
So, with the release of the initial demo, I've now begun work on the next track! This is set to be a city based level, longer and more complex than the initial test track.

I've been focusing primarily on establishing the general layout of the level itself, and trying to address the balance of having a level which is both visually interesting AND fun to drive through. I have a LOT of ideas as to what I want to accomplish with this, perhaps too many, but progress has been good so far. My architectural influences include Wells Cathedral, the canals of Amsterdam, and Bristol docks.
One element I've been playing with is splines to fit all the fences, a feature I've never used before, and OH BOY, what a time saver! Wish I'd known about it sooner.
I've also been adding some aesthetic elements to the driving itself, specifically a skiding system with tyre marks and audio, and a horn button. So all in all, good progress so far.
Oh hey, thanks for coming over and giving it a go, I really appreciate it! I'll be honest, the goal of this project was just to make a complete game and release it, no matter how tiny, but it was a great learning experiance for me. I don't think I'll end up expanding the idea, but never say never...







