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Ransley

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A member registered Nov 30, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing and feedback! Since you asked, the full game has a total of 10 bosses planned: tree, sand, rock, lava, hell, void for the main canon, and four secret bosses, including bolt (the sky boss) so prepare for the frenzy!

Thanks for playing and feedback! Glad you enjoyed the experience. I'll definitely be upgrading the animations, SFX and VFX once the game is past the jam. Glad you liked the background music as well. 

i really loved the art, polish and smooth gameplay. 9/10
i did understand what the game was about, but i cant understand chinese so 7/10 for accessibility! i mean, even without instructions the game was straightforward and self explanatory. 
🔥🔥🔥

great idea! lets follow each other. looking forward to the juiced up version as soon as youre ready to update!

😭 poor knight, such struggles just to see the sea.
9/10, love the art, visuals and concept!

😭 poor knight, such struggles just to see the sea. 9/10, love the art, visuals and concept!

i loved the circular pong in contrast to the usual linear one
8/10, could use a bit juice up 🧃 

love the game 10/10. 🔥🔥


suggestion for full version: a good polished backstory could be a cherry on top!

🤩 thx! i'll definitely be adding more animations in the final build!

🤩 10/10 it was so fun to play!

🤩 car go vrooom! 💥💥💥
very nice!

🤩 solid 10/10, youre cooking with this one!

whoa.. i guess i'd better not leave toast in the toaster...😅🍞
keep up the work!

so cool! 🤩

😂 Thx for playing. 

I think its up to you, cuz ultimately, the 'puzzle' part is where the players really find out how deep the game is, but i would recommend a hint, not a spoiler. that said, the demo version should be inviting enough for more and more players to play and want more. 

hope that made sense

Nice concept,  i liked it. it was bit stop-motion for me, not sure if it was my machine's fault or the game was imitating 8-bit. keep up the good work!

thx! 🤩

Check it out on my  profile.
I dont know if you can rate it or comment (first time in a game jam 😅) before the voting starts, but yea, maybe this might motivate people more? 

👍

If you check my profile, you can see I mostly make games using AI (not gonna justify it, but its still pretty much hard work), but while I  specialize in creating and coding logics, I need AI to create the visuals for me. 

In this jam, since AI tools are allowed, I'd like a bit clarification on whether AI usage affects final score (good game but AI reliance = poor score?) or is it just a way to say 'don't upload AI slop, work on it yourself as make it upload worth'. Since my game will have AI visuals but human logic, its very easy to mistake it for an AI generated game (after all, what's the difference between WASD walk coded by a human or by AI)

I hope its the latter, since I too wouldn't appreciate AI slop, but I wouldn't judge the final experience based on 'how' it was made. 
Thanks for reading!

👍

I'm 90% ready to upload (a few finishing touches here and there remain) so I was curious: should I upload upon completion and finalization? or maybe wait for something, (like uploading in the last five days)? 

Also, does 'AI-assisted code' also count as 'AI-coded'? And does AI involvement affect rating? (like preferring full human content over AI assisted one?)
Thanks

great 👍

Like, if i make a game based on infinite grinding, could i let the player play indefinitely, but using only basic weapons? additional weapons and skills would be in the complete version. the player can play as far as they like using only the default wooden stick? 
i'm asking bcz a guideline says you can add a time lock in the demo version, meaning the player cant play indefinitely...

It took almost a week to make. It may have some bugs/glitches, feel free to share your thoughts on the game, and further development