Thanks for playing and feedback! Since you asked, the full game has a total of 10 bosses planned: tree, sand, rock, lava, hell, void for the main canon, and four secret bosses, including bolt (the sky boss) so prepare for the frenzy!
Ransley
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If you check my profile, you can see I mostly make games using AI (not gonna justify it, but its still pretty much hard work), but while I specialize in creating and coding logics, I need AI to create the visuals for me.
In this jam, since AI tools are allowed, I'd like a bit clarification on whether AI usage affects final score (good game but AI reliance = poor score?) or is it just a way to say 'don't upload AI slop, work on it yourself as make it upload worth'. Since my game will have AI visuals but human logic, its very easy to mistake it for an AI generated game (after all, what's the difference between WASD walk coded by a human or by AI)
I hope its the latter, since I too wouldn't appreciate AI slop, but I wouldn't judge the final experience based on 'how' it was made.
Thanks for reading!
I'm 90% ready to upload (a few finishing touches here and there remain) so I was curious: should I upload upon completion and finalization? or maybe wait for something, (like uploading in the last five days)?
Also, does 'AI-assisted code' also count as 'AI-coded'? And does AI involvement affect rating? (like preferring full human content over AI assisted one?)
Thanks
Like, if i make a game based on infinite grinding, could i let the player play indefinitely, but using only basic weapons? additional weapons and skills would be in the complete version. the player can play as far as they like using only the default wooden stick?
i'm asking bcz a guideline says you can add a time lock in the demo version, meaning the player cant play indefinitely...







