I often died dodging the powerups into a wall, but that's a skill issue馃憤
Knauser
Creator of
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Great entry! I love some 3D parkouring.
I stadium feeling and even the small details like the small fading effect of the voice when entering the settings mid game just make the experience better.
As for feedback: I often found myself trying to snuck my way through the levels in unintended ways and as a consequence died often which made the long respawn time painfully obvious.
But still, nice game. The gravity altering zones were really creative.
Neat! The gameplay was simple but yet fun and relaxing. It could be a great mobile game.
As for feedback:
Something that confused me at first was the ?-Block. I thought it acted like a joker and also added to the score but could be placed anywhere as well, however it doesn't actually add to the score and only served to make the chain itself longer. Also maybe an "X" would be better than a "?" but a counterargument could be that it doesn't add to the score so an "X" would be a bit deceiving.
At first I tried to build up branching scores thinking that I'd scored gold only to be left with a mess.
I would have loved to be able to change the positions of my placed numbers and then confirm it (There can be an option to auto-confirm as an alternative).
The highlight effect was a bit too subtle in my opinion, it was hard to see what was going to be scored.
The game over wasn't very clear; I accidentally pressed the restart button thinking I could switch up the placement of the tiles I placed this round, since the current placement wouldn't work out.
Please don't take it the wrong way! At the end of the day, it's up to you what you do with the feedback, most of it are just minor QOL improvements. The game is fun and polished and the sound design as well as the visuals fit the game wonderfully. I simply believe you can even build upon it farther to make the game even more fun and addictive.
Nice! I liked that you could propel yourself forward with the bombs, that way I snuck my way through I believe it was the second section of the second level where there is a ladder to the left of your spawnpoint and the door just out of reach, by throwing a bomb straight up before then making that air jump at the top of the ladder leading to the bomb giving me a bit of a boost upwards. I also enjoyed collecting the coins, especially the one that was hidden away at the start of level 2. I stopped someway through the third level since I closed my browser for something else and would have had to start over. 馃憤
I enjoyed the concept. It really makes one trying to play tactically and has like a managing aspect to it. Some misfortunes I had was that the big strong enemy spawned at the start and when I tried to skip the dialogue I accidentally bought something too expensive inside the shop and died. Nonetheless I liked the game as well as the music!

