aw okay, no worries! but thank you for responding regardless! ^^
Klubii
Recent community posts
sorry, I feel like I'm posting here a lot ;w;' but I think I may have found a bug?
when attempting to change an actor sprite via event command, the change doesn't actually take effect until I've opened and closed the in-game menu (I'm guessing by triggering the map to refresh?) I tested this with all other plugins turned off and without the memao sprites to make sure it was this plugin, and I'm fairly certain it is.
thank you! ^^
hello!! thank you for your awesome plugins ^^
I wanted to ask if it would be possible for some sort of feature to disable the pixelation for specific graphics like faces and pictures? my sprites are pixelated but my faces are hand drawn and look pretty bad with the pixelation :(
thank you for your help!
update on this! I managed to figure out how to fix the balloons, so no need to worry about that anymore! but I'd still really appreciate it if there was some kind of plugin command to change the animation FPS mid game! if it's not possible, I completely understand, but I would really appreciate it if it was taken into consideration ^^
thank you for the plugin, again!
hi there!! I've got two things to inquire about:
1. I don't know if this is just a me problem or something else, but the balloons are way too low when using the "show balloon icon" command, and every plugin I find can't seem to change the positioning at all. I'm not sure if it's because of this plugin conflicting with them or something else. would it be possible to offset the balloon animations by y pixels?
2. could there possibly be a feature for animation speed? for example, I'm using the "hurt" animation as a sort of "standing up" animation into a "battle ready" pose, but it's too fast to really see each individual frame. maybe something like the animation speed command for events in-engine? if that's even possible, I have no idea how to code ^^;
thank you for the time and for the amazing plugin!