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Klockenschooster

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A member registered Nov 22, 2015 · View creator page →

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Haha oh no, I think I know why… I’ve changed the thunderbolt to fire laser projectiles. This always worked in my levels. But yeah… Even when I do “impulse 9” in my start map the game crashes.

Guess I got lucky as each of my levels includes enemies with laser weapons. I’ll have to add some line to my QuakeC code that ensures progs/laser.mdl is always loaded.

Hey thanks for your feedback :D

The change is actually pretty straightforward, everything relevant is in the “weapons.qc” file of the QuakeC sources. Within the “W_FireShotgun” function I replaced the call to “FireBullets()” with a call to “launch_spike()”. Its called a few more times with some randomness applied to the projectile directions. For the SuperShotgun it called even more often.

Cheers klockenschooster