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A member registered Nov 09, 2013 · View creator page →

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Hah, thanks George :D

I wanted to push the gameplay further than I got, but learning Godot engine turned out to be challenge enough for the weekend.

I hadn't played around with Textmode art before, but I was really happy with the results. I was able to start with a basic text layout before spending a few hours adding details to the screen.

I did all the art in Exported from there then wrote a quick importer.

I didn't get to experiment with the core gameplay as much as I wanted. But I learnt a lot in the time I had :)

Love a good pun. This was one my of favourites from the jam.

Far too much of the code base was devoted to control logic. :) Glad you enjoyed it.

I have a little list of expansion ideas, I just ran out of time getting it this far.

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Thanks! I’d never actually played Anteater until this week :) I stumbled across it and Oil’s Well on YouTube.

thanks for making it! Hopefully more games get made with it.

Thanks! I spent quite a lot of time on the controls, more than was sensible.

I created a game this weekend using MRMOTEXT Extended.

So yeah this boots and runs just fine on M1 Mac, BUT - I'm not able to save any files. The dialogue pops up, but it just won't save. Can you please double check this at your end Tom?

Same. Hand up for M1 Mac version over here.

Right click and select "Open".  It won't open the first time. Then right click and select "open" again. This time it will work.

Sorry, it's no longer available for iPad.

You don't need to do anything special to get the tileset working in Unity.

Just drag in the PixelPackTOPDOWN8BIT.png then follow the tutorial here...

m8 you should upload this to itch imo.