It will be available very soon. All links are here:
https://littlethingsgame.com/
KLICKTOCK
Creator of
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I've taken the original games down today. I'm just a few days away from releasing the 2026 version across PC, Mac, Linux, Android. And it will be back on the App Store and on Steam for the first time.
As time had ticked onwards the Unity versions were no longer appropriate to be available. The Android version had stopped working entirely and the Mac version was not notarised.
Significant work has gone into porting the game from Unity to Godot to future proof it. Just waiting for the text to come back from the localisation team and it will be back on the store. As well as improving the existing localisations, I've added 4 new ones: Traditional Chinese, Turkish, Thai and Indonesian.
Because this will be a paid game across all those platforms, the Little Things Collection will also need to be a paid game on itch.io also from this point onwards.
If you one of the many people who would prefer to get the mobile game on Google Play, there is a page here where you can access the non-itch versions: https://littlethingsgame.com
So, this month I have been porting Little Things from Unity to Godot. I wouldn't say this is a *wise* thing to do, but I wanted to learn about how difficult this process might be. The answer is *quite* difficult but do-able. The game is 90% playable.
When this is complete this will open up a pathway to releasing the game again more openly across PC, Mac, Google Play and... the App Store. I've not yet decided to do these things, but note that it will be possible.
However, If I decide to put this game on Steam it will mean that this completely free archived version I've been hosting here on itch.io will no longer able to be free.
Google Play version is ready to roll :) https://play.google.com/store/apps/details?id=com.klicktock.zonr.google
Hah, thanks George :D
I wanted to push the gameplay further than I got, but learning Godot engine turned out to be challenge enough for the weekend.
I hadn't played around with Textmode art before, but I was really happy with the results. I was able to start with a basic text layout before spending a few hours adding details to the screen.
I did all the art in https://lvllvl.com. Exported from there then wrote a quick importer.



