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kkuba

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A member registered Feb 18, 2023 · View creator page →

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I like the inclusion of the environment in the second and third boss fight.

In the first fight you incorporate the players defeat into the story - it's very clever, and serves as a little tutorial. The concept of trapping the character in a dream world is also quite interesting, it is certainly something you could expand upon.
Character movement was rather slow though, and the game didn't feel very dynamic.

A nice game overall. Good job!

This game features robots, a jet-pack, and showdown in a old western town - the three main components of a good game. Give me any game with a jet-pack and a showdown and I will have fun with it. But seriously, the jet-pack was great.

I do have a small issue: after you defeat the evil robot it regains its health before entering the next phase - and this takes a really long time! A bit too long I think!

Bosses have a variety of attacks which I appreciate. Also I love the effect you use when launching the "triangle wave" to damage the planet - it has a very destructive vibe.

I really like how gravity can influence projectiles and resources - it is a really cool design! Catching comets to use them against an enemy planet is a fun idea!

Though I'm a bit confused as to how you can get the time-stopping resource.

A lone warrior fighting in his mech in a galactic tournament! Pride of humanity is at stake! This kind of setting is what games were made for! I'm pumped just thinking about it!

But there are two fights in the game, so that means it's the semi-final and final of the tournament?

I like that you have a ranged and melee option. Also getting hit lowers your mechs performance - that's a nice touch.

Anyway, nice job!