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kizurai

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A member registered Apr 05, 2020 · View creator page →

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I don't know why I didn't just use mouse controls and went straight for keyboard. I went insane, obviously xD

it's great x_x

Thank you! And congrats on the rank! xD

Thank you! I didn't have time to get the hearts up (I had already drawn it) so it just got left as the placeholder square. Sorry that the game was so confusing! I appreciate you playing it though!

All assets were homegrown and fully made by me within the 10 days xD So thank you! They took way too long to make along with all the under the hood strategy a* pathing. Thank you for playing!

Yeeah, sorry about that. There was supposed to be a tutorial but I didn't have time to make that.

Yeah, I tried to keep the scope very small! So it's just one shot (in many ways) thank you for playing!

I love strategy games, but maybe I should stop trying to make them for gamejams xD

Awwwwww!! Thank you! I really appreciate it! My first attempt at music I accidentally closed the program before exporting it so I had to quickly remake it but it wasn't as good ;_; I'm glad you enjoyed it!

Aw!! Thank you!! I realized when everyone's games were being played that visually, this is not at all impressive and it was all under the hood stuff haha (a* pathing, attack/movement patterns, etc ;_;) Thank you for playing!

uh oh

Oh, I bet. I don't even know how you would even go about it haha. I just thought speed up would've been nice. But I enjoyed it overall!

A little rough for someone who has colourblindness. I'm also not quite sure what my money is used for. Some more SFX would be great and maybe some sort of automation thing you can buy in the future.

Very good looking. I wish there was a speed up button though. I also love the Clair Obscur reference (the gambler question).

Took me a bit to understand the mechanics but it's very nice and simple. Would be super fun with Dice customization though. I have very bad RNG and one of the enemies rolled 10 attack and I had zero shields despite using 4 die, so I insta-died ;_;

You have to juggle a lot of the creatures in the end and with the wonky mouse movement scroll thing it feels impossible. Took a second try to realize you get money based on creature growth.

This is such a cute game. God have mercy to anybody that doesn't have a numpad, but this was very satisfying to play.

Haha yeah, I didn't have enough time to figure out how to implement enemy AI so you could just control both! Thank you! I appreciate it! I know this was a buggy mess but I'm happy you liked the art!

Thank you!! Halfway through I definitely regretted doing a tactics as I suddenly realized just how much work was needed in one, but it was a fun learning experience overall!

I'm in. 

Joining the "first jam" people and first time making a game with Unity!