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kizugames

21
Posts
1
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6
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3
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A member registered Aug 24, 2024 · View creator page →

Creator of

Recent community posts

Those were really good points! I actually have a few of it planned beforehand such as adding animations and cleaning up existing ones but just unfortunately limited with time constraints. For sure though, I'll work on the dice roll adjustments and also consider the difficulty levels as well. Thanks so much for checking out and enjoying my game, and I appreciate your helpful feedback!

Interesting concept and gives that arcade machine type of games very much especially with the music! It'd be nice if there's like a score to show how much or how far the player has gotten or however you want to determine it. Nice work!

Nice level design and clean visuals! Weird that the arrow guides can trick you sometimes but it's fine if one of the goals is to frustrate the player at some point. Great work! OOMPH!

Nice visuals and interesting gameplay! It does take a while to get used to it but probably some tweaking with the orbit movement like a way it could be more flexible speed-wise. Other than that, creative concept and great work!

Glad to know you liked the game so far. I'll surely add that to my list for future updates and make sure it has better indicators for better gameplay experience. Thanks so much for the awesome feedback!

I agree that perk does give too much of an advantage so I'll definitely work on adjustments to that and balancing the game overall. I'm so happy to know you enjoyed it though and thanks so much for checking out my game!

Nice concept! Though yeah I think I had a hard time in browser but great variety with the limitation especially when you get to choose your car too and fun mechanics. Great work!

A simple mechanic yet challenging game! It does get annoying when you're stuck at a certain part of the level but it's what adds the fun and challenge to the game. Great work!

Simple but clean visuals and easy to understand gameplay! I like how I got to learn the mechanics right away after 1 or 2 tries and good use of the added ghost obstacle too so that the player doesn't only focus on the charge bar. Amazing work!

Nice concept and great visuals especially the UI! Though I hope there'd be stuff like power ups that could add more strategy and fighting chance for the player in the game. Overall, amazing work!

Great visuals and enjoyable gameplay! Also liked the gradual difficulty set at a reasonable pace and a game you'd play for fun when bored. Amazing work!

Very interesting mechanic and visuals are solid too! Really takes a while to get used to the gameplay though but this brings a good challenge once you get the hang of it. The page description really helps getting to know how the game works too. Great work!

Am already happy with 100 bucks. Thanks game, clean visuals!

I like the concept of this, it really makes use of the limitation of one button well and  gameplay was smooth. Though it would be great to have clearer icons for how each status effect works and that they're displayed in a way that's noticeable because I didn't notice there were symbols until I was already starting the level that has different status effects in it. For example, instead of triangles as arrows for the gravity up and down effect, it could be the traditional arrow like this ↕ or separated arrow version of it. Overall, great work!

Simple yet a game that's easy to understand and enjoyable to play. It would be nice if the score results screen will be placed in the middle and a bit bigger so that it's easier to read. Some more playtesting would be good as well for cleaner adjustments for the jump and obstacle placements too since the jump can be too far with the gap of 2 electrical floors being smaller. If I'm too high up in the air, I couldn't see almost anything on the ground so it's nice to have good vision guide of the player's surroundings like how Super Mario World works with their camera in gameplay. Overall, nice work!

The controls and mechanics of this game is actually awesome and something uncommon. I like the concept and the direction of the game, though it can be overwhelming once starting the game since there's so many things going on right off the bat, with the stats suddenly changing and many plugs that would need time to get familiar with first. It would be great if there was a way to guide that to the player like visuals of the gameplay scene with the plugs and stats mentioned and what it's for, especially since there's a lot of objects to interact with and connect to in this game. Overall, nice work!

A really cute game! Great visuals and graphics especially the characters. Though gameplay-wise, it feels stagnant despite having more successful jumps required per level. It would be nice if there's something more you can do in the gameplay with the single button that could make the game more interesting in a way. Overall, amazing work!

The visuals fits the overall game and theme and the main menu portrayed in the PC screen is a creative touch and clean. Though when I looked at the tutorial, a certain line of words was cut off or I couldn't move further downwards to see it completely. For the gameplay, I'm not usually familiar with these type of games so maybe some guidance would help at the beginning which will guide the player on how the game is played. I couldn't understand the tutorial description and I think making the explanation simpler and more concise or having visual examples like GIFs  will make it clearer for players who aren't familiar with this type of games. Great implementation of limitation and makes sense as well for this game. Amazing work!

I see what you mean. I do agree it needs a lot of stat adjustments and it'll be definitely something to work on. The phase indicator is also a good idea so I'll also put that in the list for future updates. Thanks for checking out my game and sharing your feedback with me!

Got it, thanks! :))

Hi, I’m currently working on my game and I’d like to ask if I can submit in this jam if I publish my game as a prototype?