turns out my structure was an absolute mess, didnn even know what refactoring meant but currently going through that process of reoganising and fixing it so the prompt isnt as confusing and so it actually works in the long run, thanks for putting me on to this lol, very much just thumbing in a softie and hoping for the best xD
kittun
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ive been having a lot of fun with this lol, I was using talk alot just to learn godot, past couple days been trying agent and flying.
the issue i'm running into is gemini saying that my file is getting to large,
how do you get around this? I asked gemini and it said about editing it so that it has a map of which scripts handle what so that it can ask for the context it needs,
whats your advice so that i can keep going when it gets complex lol
its working dude, SUPER USEFUL!!!!!!!! I got stuck for like 3 days when I added something big because of context issues, everythings going so smoothly now its unreal.
this my first go at making a game, any other tools for godot that you would reccomend? also which model of ai have you had most success with?
