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KitBallard64

40
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1
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A member registered Dec 11, 2019

Recent community posts

if it has a different bone structure, of is of different size than your last avatar, yes. It'll goof up. There's an option to attempt to stop it, but best to just use the same model in both.

Yes please~♪ Sometimes is a good idea to log it where ever you can. Specially where it can be copied and shared easily to friends.

Hey Tann. I love the game, but wonder about the updates. It's been a while and would love to see it go further~ Maybe post a letter talking about what's up? Would help people understand if there's been some issues with life  or the development. Either way I hope things are well and stay strong!

item Settings -> Item Delay

Haha I was about to ask if you had the Camera locked XD Glad you found it though ^_^

Updater still zapped my customs XD

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There was in on a previous update, but som'in must of went wrong and he's looking into what ever error it is

Hey guys~ For those who don't want to spend time remaking all the assets (or a good chunk of them) for the SDK, I made a small pack with my own versions of the default throwables. The banana comes with the SDK so I didn't include it, and I included a "demo" item: a Fish that actually wiggles when thrown. It replaces the Doggy Bone, so you may wanna hunt one down if you want that back. But these are good references for the items thrown. If you need to fix their size (and can't via the app), feel free to do so. Also the Audio I included is louder (the Slipper makes a very solid "SLAP" sound), so keep that in mind also when importing. I hope you enjoy these and learn off of em! I'll be making a Video tutorial sometime soon, once som'in gets fixed

~Kito

https://drive.google.com/file/d/1fiHtYEjBLoHX6Vomy7uSRNCqW1ufYIaA/view?usp=shari..

Hey there. I made a personal pack with the defaults. Course they are not the same as the ones in the default set. These ones also have slightly different sounds (and are louder) so make sure you edit them as you please. Enjoy!

https://drive.google.com/file/d/1fiHtYEjBLoHX6Vomy7uSRNCqW1ufYIaA/view?usp=shari...

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Holy shit, it actually works. I can change my outfits now o.o Amazing work dude! Oddly if VT+ is focused, it steals the hotkey input. When clicked elsewhere, it works fine~. It's so nice being able to switch between Normal, Classic, and Dress Kito~ I didn't think it was possible as the TIFA dev said VSF didn't broadcast the inputs. You're one hell of a dev dude. Keep up the amazing work.

Yo ty for the auto-updater~ I was thinking of asking for it but truthfully, I thought there was a reason you didn't add it so I didn't say anything haha XD Amazing as always mate~♪

VTP saying there's an update though I'm on 2.32?

Just curious: Any plans to add the other options (Item drop, eat) to the custom table? Had a weird idea to have a knife drop on my head and stick like a pie. I'm weird sometimes, ok? haha
Also, an idea could be to have a specific item to be thrown for specific rewards? Like, an example could be I have my Kito Doll only be thrown x50 if someone subs. Could give items special "throw tables" so the app can read "ok, so these can be thrown at random... oh, this one is marked 'Sub Only'.. don't add this to the random pool". Some ideas that I have in my head about this new reward system~♪

Ӄito ßallarɖ#8811 You're welcome to add me. I don't hand this out often, so you know I trust ya~♪

What's the best way to do so?

Hahah Thanks XD I plan to add my own stuff soon, which one of the items is an action figure of my model and when it hits me, it goes "reee" haha.

Oh, I know. I was more saying that I have 2 set: 100 for the bucket, and 250 for an all out barrage of items tossed. Both are set to "Greater". Someone did the 250 toss (and now I have a concussion). Then someone else did a 50 bit and it did both the bucket and the 100 item chuck. I made a highlight here. Again, this was on 2.0 and not 2.1, so I dono if you fixed som'in underlaying.
https://www.twitch.tv/videos/1270459371

I'll check next time with this version, but 2.0 had a bug that played the 100 bit and 250 bit toss options (which are set to Greater Than) at 50 bits. Someone did throw 250 at me, so maybe a conflict or som'in?

Minor request: Edit previous rewards without having to delete it. Else love the way this looks.

I can confirm this.

Ah ok. Can have it go "is the Bit toss greater than this value?" If you plan on adding more "bit" options, can have it run a "check" to make sure it doesn't conflict with the lower options, like "If X value is less than Y, play X. If X is Greater than Y, then do Y". Maybe. My coding is a bit hazy anymore. But tis an idea~

Bug report: I have the bit counter set to 100. Someone tossed 200 and failed to trigger. Unless there's a cooldown that I didn't know about.

I look forward to seeing this added to the customizable options! I would love to make it rain Bits or my custom currency or what ever~♪

Not sure what's going on but I think the app forgets to throw som'in at my character when someone claims a "Throw Something At me" reward sometimes. I'll look through my stream and see if I can tag the time it happened... It does work, just sometimes doesn't do the first throw or som'in weird.

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While Shift + 1 (2) are a good idea, it might be too common of a combination though. Maybe have it be configurable? or maybe have the option to toggle on/off the global setting? I don't need multiple camera angles, so this feature might be a bit overkill for someone who uses those buttons for things like FPS's and what not.

This mad lad works hard on this~ If I could buy again I would. Thank you for the patches and hell, some of the features I didn't think would of been agreed on to be added. Demon, keep up the great work dude! I look forward to new ideas in the future!

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Oh another idea, though might be a bit harder to implement, as a notification on the app if there's an update. I don't mind popping back here every now and then, but a visual cue is nice, like how VSeeFace has.
Edit - This mad lad added the update notification.

So much better, ty! You're doing amazing work here~♪

Mind if I requst som'in sort of random? Auto-login on start up? Mostly just a lazy thing haha. If not, that's cool. Either way is cool cause this app is great~ Keep up the awesome work.

404? Either way, thank you for looking into it! When it's officially out, def updating it. Already made my first item for the toss system and I never laughed so hard. Appreciate the work~♥

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Oh thought Thrown Object size was already governed in the app. Nice to know it's now a feature~ Thank you!

Hahah ok. Just wanted to make sure. Appreciate the support~♪

So basically what VSeeFace is using, 2019.4.31, I'm guessing? Mostly want to make sure since I already have like, 12 of these damn things installed hahah XD

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Moved from Tifa. Really love the flexibility this one gives, along with the features it can use. Only personal gripe is the "head snap" when bopped by an item is pretty slow, and oddly doesn't move spring bones. Either way a worthy purchace for me~ I look forward to seeing where this goes!

I already moved once I saw the other had custom throwables. Ty for the name~♪

Which version of Unity does this need?

You can move the camera in the app to make it not so close up

I was wondering what that did! Too bad I don't have leap motion.

This was prob asked already, but any plans on having a way to add custom props to TIFA? Would love to see more random things thrown at me (much to the pleasure of my audience ever since I picked this up)

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The vsfatavar file container works, but my shaders aren't loading in for this app.
edit: Never mind. Was just some weird glitch that didn't load it. Showing a friend and it loaded for me. Weird. Eh, what ever. Thanks for the program! This is already fun and I'm just showing off to a friend XD