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Kitakitsune

10
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3
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A member registered Sep 02, 2021 · View creator page →

Creator of

Recent community posts

I'm glad you liked it! There aren't any credits yet, so you can indeed consider the game complete after beating the Roc c:

The beam weapon is in the game -- it's just in a part of one of the rooms that you have to grab a certain upgrade to reach!

Amazing game!!! Really satisfying to figure out the uses for things like ghost blocks :D

The art's adorable! Very cute game.

Pretty interesting concept! The rook enemies felt like they had a neat bait -> attack mechanic, though it was a little hard to tell they weren't getting damaged at first

Game's fixed!

The game should work now! Just had to whip it up as an executable instead of a web build

Idle/incremental-type games are always nice to sit back and relax to. Audio feedback would go a long way, I think!

Fun game, cute visuals!

Responsive and unique, but needs some more visual and auditory polish. It'd be nice if we were eased into the game's apparent complexity.

One of the better strategies early game seems to be what every card gamer wants to do -- cut cards and thin your deck down to your heaviest hitters.

Love the visuals, love the music. I'd like to see clearer early-game synergies and locational importance, personally. I was left wondering when I'd get to start worrying about my cards' positions, and I wasn't too sure how to plan around an enemy with a completely hidden hand.

Still, pretty good!