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KiroRonin

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A member registered Feb 03, 2024 · View creator page →

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Such a fun and addictive concept for a game that has a lot of constraints, I played it till the end, and it scratched a particular part of my brain that really enjoys grinding but loves compounding benefits aswell.

I would say that scaling the enemies would take this to a new level, as it stands you can always fight them till you are around 3 health and repeat, scaling would make the players more cogniscant of their health.

Also, just a QoL idea, when buying from Merchants, or doing Adventures, having a button that takes you directly to the page rather than leaving and coming back would help with the continuity a lot.

Very fun and enjoyable experience overall

-Dhaval

CAT FOR THE DAY WHOO! I just slept through the first time, haha, I love the different endings that happen as well as the illustrations that accompany them! I want to know if the end is random or if I got the good ending by doing something else?

-Dhaval

From the music matched how we had to rush through time. It was a very enjoyable experience, and I loved the visuals that accompanied it. It felt like an escape room, which was really nice. I don't know if you intended for it to be like this, but it reminds me of Outer Wilds. Having played through your game, I don't need to retrace the steps but can just finish the game quicker.

-Dhaval

It was a fun experience! The math messed with my head, but PEMDAS ftw, I echo the same issue about the add or subtract one, where we are stuck in the infinite loop of counting.Apart from that it was a fun concept!

-Dhaval 

Amazing!