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Kiri1674

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A member registered 8 days ago

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thanks for a warm welcome :3
but yeah, that's pretty much my point. They don't really make a difference at first because your cap is so low it gets filled really fast, but when said cap is raised to 500k they become slow to a point where even autoclicker doesn't save you, and you only rely on contracts, making foxes a dead weight.

I'm currently done with the personal mode and finishing the other side, both are amazing if you ask me. Probably will write a detailed "review", not like anyone cares, but as I said I have nothing better to do with my limited time on this planet. Though I'm not even sure what to write, the other side is so good I don't even have any real criticism and only a few suggestions, same with personal. Oh well, that's a problem for future me...

I was never really into dronification. I guess I am now, thanks.
After finishing the country  mode on both "routes", I have a few critical points I'd like to make because I have nothing better to do with my life.

Development corporation:

1. Foxpit grind is *way* too long. It needs some more upgrades between the pits, maybe something specific for each drone type. Doesn't have to be much, but at least *something* to make it more interesting.

2. Some more "gameplay" wouldn't hurt. I get that it's an idle game, but in marine route you do at least something besides auto-clicking and buying upgrades. The gameplay value of monitoring contracts is questionable, but it's *something*. In the coding route, it's a lot of waiting and *more* auto-clicking.

3. Overall, the game is very clicker heavy. Once again I get it, idle game and all. But some waiting times feel excessive, like 10m trust for the foxpits. You cap at around 4k trust/second, which leaves you with 40 minutes of waiting... unless you autoclick. Is 40 minutes a lot? Not really, but as I said there's *nothing* to do besides getting upgrades and clicking, so it just feels like you either forget about the game for an hour, click one button and forget about the game for another hour... Or autoclick while you go get a cup of tea or something. And once again, it's an idle game, so waiting is not specifically bad. But there's overall not a ton of progression or variety compared to say cookie clicker, so waiting doesn't feel as rewarding. Overall, the game's "enjoyment" is mainly around the story bits and being horny. Story is hard to actually enjoy in a meaningful way when you play for 5 minutes to wait 40, and the same principle applies to lusting over drones. All of this is not to say that I disliked the game, but I feel like passive income could be boosted a bit to make the late game less tedious. Overall it was a nice distraction, and the story was pretty interesting. Let's not forget the "being horny" part, too...

Marine corporation:

1. Foxes are useless. They would work much better with a system similar to foxpits, just passive generation. Instead, they are completely useless after you unlock contracts(since one good defense contract fills your drone capacity) until you hit 500k max population, when they are completely useless because they only catch one person at a time, and even with an autoclicker it takes ages to dronify a meaningful amount. I would suggest reducing defense contracts' drone yield and maybe changing the foxes, but of course it's up to you, and overall I feel like I'm asking too much from a fetish game made by a few people lol.

2. There should REALLY be a way to automatize contracts. Just a button that automatically accepts the top one when you finish one. Probably should be locked behind an upgrade, just not in the late game. Contracts are pretty much the only way you're getting resources, and since you can't automatize them - you're losing like 80% of your income when you leave the PC, which is sad.

3. Dolphins should specify they apply a multiplier, and not produce research. A small thing, but it would make the experience more enjoyable.

4. Contracts color palette is really annoying to look at, at least in dark mode. It's hard to see light text with light background.


Well, I think that's all, at least for now. Once again, all of this is not to say that the game is bad or anything, I had fun in the time I played it, and it's the reason I'm kind of into drones now :3 But I just wish some aspects could be changed to make the game more interesting. I hope you read this wall of text, and I wish you good luck with future development and in personal life. And now, I'm off to play the other two modes :3

also did I just fucking spent 20 minutes of my life writing a review for a fetish game on itch. Fml.