You can also jump and have it hit you for it to work while holding space
KinTheInfinite
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Congratulation I win :)
Honestly pretty cool little thing, I know all too well getting stuck in messing around with the physics of my game and getting it to where it feels just right, so you did really well there!
The music and sounds were very calming and chill as I explored, not gonna lie my mind got a little broken by the looping in the last part but I got through it at least lol.
I love this actually, such a cool concept although all it really did was let me know how bad I am at doing it, I need an even easier mode XD
Not sure how much this really fits the theme though.
The vibes were 10/10 very calming and I found myself laughing looking at my jumbled up text at the end, I'll have to come back to this again and try to do better lol.
Awesomeee I love 3d parkour (Counter strike bunny hopping and climb was my favorite)
My mouse got unstuck from the game window any time I tabbed out to respond to discord messages though which was a little annoying.
The sounds and music were really good though, I personally struggle with having a jump noise that doesn't sound annoying lol so it was nice to see one done well.
Really cool! Love a game with an online leaderboard. I got pretty far but at the speed it was going I think just tapping the key for even a little bit immediately moved it to the far right, not too sure since I didn't spend much time at that speed.
Might come back to this one to keep fighting for the #1 spot lol.
I'll be honest I completely forgot I could rotate objects until the last level of the game and I was struggling so hard to get the last two levels done XD
My only real complaint is the physics really really starts to break down with enough gears, it really did not like the stupid chains I was making because of my aforementioned rotation forgetting.
Really cool concept I loved messing around with it, although not sure how much it fits in with the theme.
Pretty nice!
The control on the whale was a bit rough, I found myself having trouble moving to the targets to the point I'd just sit still.
Lots of systems for a 7 day jam to have implemented, I can tell you put a lot of work into it and it's honestly pretty impressive, very polished with no weird quirks either.
This is really really good for a 7 day jam game, solid controls, pretty good music, if I had any thing that I could point out as the weakest part of the game it would be the enemy sprites but it's such a small part of the game I really didn't care at all, all of the other visuals are really great as well and getting upgrades felt pretty satisfying picking up the enemy drops.
I was a bit disappointed to see no end boss but that's just because I was enjoying this so much like it was an actual game, the best game I've played in the jam so far for sure.
Pretty cool, got max upgrades and caught 30 extra to see if there was something secret but didn't find anything XD
It's pretty hard to get going, the jaw speed and extra fish upgrades are way way important at the start since there's barely any fish and it's really hard to catch them.
The aesthetic is pretty rusty and creepy which I enjoyed and also was disgusted by, audio is nice and gives good feedback for stuff done. If I had any complaints it took me a moment to figure out how exactly to upgrade before going back out of the menu and seeing to press the button.
If I play on a level long enough the music cuts out, but besides that it was a nice little game!
At one point I let too many of the gun guys build up on the enemy team and it just became an unstoppable wall lol, was interesting to figure out how to deal with that.
I will say dragging the guys repeatedly to spawn them started to cramp up my hand a bit though, but I still enjoyed the game regardless!
It was a bit slow to gather resources, and the lag was definitely a noticeable thing that took me out of the experience, also when in the achievements menu it would often fight the things I had placed down to the point I couldn't even view the achievement unlock text at a certain point.
There was an achievement to spend three minutes on the main menu so I refreshed my page and lost all of my progress, whoops.
Aside from the bugs / slight lack of polish mentioned, it just looks so good especially for a game in such a short timespan. Clicker games are very basic but it's still a lot and the visual details all together make it feel like a really well done game.
Despite it being a pretty basic clicker game as well there was enough there to interest me with achievements and the timed wave, it was cool to kind of figure out what was going on and what was the best way forward.
Visuals music and vibes were peak and I enjoyed it a lot!
Took me until level 13 to realize I could actually loop back on myself haha whoops... at least it counted for a challenge.
A running theme with some of these Godot games is the text font is way way too small on my screen, not sure why that is but I couldn't read some of the text after the level ended.
The background music is a mood and I played through the whole thing so overall pretty nice!
Playing through thoughts as I progress
Holy crap that ghost attacking me on the 1st level jumpscare really got me, was not expecting that lol, already the sound design here is pretty great.
When I craft with 9 raw gems unlike most other recipes I can put other things in and still see the finished product, when I craft with that stuff in I end up losing all of those materials. This seems to be the case for recipes like the shortsword as well, it should probably just remove stuff not actually used in the crafting.
I managed to craft both the longsword and the pick scythe which is necessary to beat the game, I tried mining some of the 3rd level stuff but a guard came out and killed me because I was too slow.
I did this a couple more times re-grinding through the same stuff which made me hate the menu system and the amount of spam clicking I had to do (though as a coder myself I can definitely appreciate the work that probably went into it) before I realized I was moving slow because I was trying to use the longsword.
This is basically when I realized the longsword is absolutely worthless, +1 damage for basically being required to swap weapons to use it so you can move faster is not a trade off that was worth it for me, so I pretty much stuck to the shortsword since you move incredibly fast.
At this point I just wanted to see the final boss at least one time so I knew what I was going into at least, so I went in with a shortsword and pick scythe in a run just to see what was up with it, with the power of my insane speed with the shortsword I was able to kite around all the enemies and kill the boss without taking a single hit actually. I wasn't aware I was being timed but my time was 282.94 seconds.
Conclusion
Overall a pretty short and interesting game, judging by the comments I may have been the only one here to actually beat it?
Exploring the crafting reminded me a bit of when I was first starting out in minecraft as a kid and was too ignorant to use a wiki or something so I pretty much relied on guesswork and what my brother could figure out as well. I would have had a lot more fun exploring it if I didn't have to destroy my index finger clicking so much to do it though.
It was fun figuring stuff out blind though and it definitely has a unique style for what it is, I may come back at some point to explore some of the other recipes and see what I missed, there's gotta be a healing item I didn't discover with those flowers...
Edit: For the hell of it I ran a speedrun with my method since it seemed pretty fast and managed to beat the game in 124.02 seconds, while doing this I noticed a bug where if you have your inventory open while going through a door it moves the inventory to the point where you can't use it but not actually off your screen.
I love games like this, I used to play Hacking Simulator / Darksigns and games like Hacknet and Hackmud, the interface works really well although I found myself trying to use the up arrow to go back and edit my last command repeatedly but not being able to XD, maybe that's more points for immersion than anything.
The one thing I really didn't like was I felt like it was sort of a mess with all the menus a bit. I was much more of a fan of Hacknets style where it's all in terminal and I feel like thats the vibe people want in games like this more than anything maybe?
Overall amazing I always wanted to make a game like this but I always got intimidated out knowing how much I would have to make and worrying about stuff breaking so you did a really good job for a game jam.
It definitely more loosely fits the theme where some of the levels have secrets / unobvious ways to complete them but it's just what I thought of at the time :P I think I also intended for it to be more puzzley than it ended up being.
Thanks for the review and your experience, all that kind of stuff definitely helps me get better at making things just knowing what people like!
The timing can definitely be tight, my advice to you is to move when the object moves in front of you since by the time you actually start moving, the obstacle will be gone.
It's definitely a game meant to be difficult though and not every level is for everyone, feel free to skip the timing based levels, I have many friends who did just that while playing.
Thanks for checking the game out!


