Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kingroka

14
Posts
50
Followers
17
Following
A member registered Dec 30, 2015 · View creator page →

Creator of

Recent community posts

gpt4all looks into the models folders that is created in the same directory as loom.jar at runtime. just put your models in there.

The current itch.io version is the same as the patreon atm

The only thing you need is Java. You can get java here: Download Java for Windows. Once you install java, double click on loom.jar and it should work

Hey sorry I'm just seeing this, you can connect output terminals to any number of input terminals. However, input terminals can only have one connection. Nodes execute after they get all the information they need. Some nodes execute in parallel with others (like the gpt3 node and the code node is "async" is checked) while others dont need the extra thread so they execute in series by order of whichever was ready first. Hope this helps

Yes I am currently testing a build with all of the new engines

So i debated adding auto wrap and I decided against it because I wanted the user to have complete control over every character. Though I will add it to code nodes eventually.

I'm looking into adding more models in the future. Especially as new apis get created.  I've already implemented support for CohereAI's api. It's already available in the build on my patreon

Merry christmas! I just released the build with the http nodes. You can read about it on the newly launched patreon: Loom Alpha 5.0 - HTTP requests, accessibility options, and Patreon launch | Kingroka on Patreon

If its with default settings, then the most likely problem would be with your OpenAI  API key. Ensure the entire  api key (including the "sk-") is in the key file or else it wont work