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kingmeofme

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A member registered Feb 12, 2023 · View creator page →

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Thank you for the kind words, I'm glad you like the game. The most up to date version is on android and iphone on their stores, with some great improvements. I really love the project, I hope to come back to it, it is a very ambitious project for a solo dev and I have a lot of improvements I'd like to make

Hi!

I appreciate the feedback, wish I checked itch.io more often. I have been on-off of this project, and unfortunately more off lately as I have been travelling and have a job again (working for a game company!). And I'm so glad you had fun with the game : )

I can explain the reason for some of your issues. The reason for the web and desktop versions being different is because they are actually just different versions. As of me writing this I have no idea which one is more up to date. Also, the windows one gets caught by anti-virus because I don't have a "certificate" for it, and it's only been downloaded a handful of times, so windows never learns to trust it. You make a good observation that the windows version is more suitable for mobile phones, and that is because during playtesting with my friends, a few people suggested to make it a mobile game. You can access a more up to date version here: https://play.google.com/store/apps/details?id=com.SolidSteelSoftware.NeonZealotB...

I 100% agree about key buttons making more sense for the windows version. I also agree that the tutorial isn't super clear, tutorials are a surprisingly difficult part to get right with a game. It's simultaneously too long and doesn't explain enough. I love my game, but if there's one reason people aren't playing it, I'd bet it's the intro experience. And I've played my game so much more than everyone else, it's tough to know how to fix it.

IMPORTANT:

I regrettably have no idea why your saves aren't working on desktop. They definitely do work for the mobile version. The saving system probably needs to be different for webGL and I never learned that, it was never intended as a web based game. In my opinion, it makes the most sense to make the game great for one platform before putting more effort into polishing it on every platform.

Unity is causing me some real grief for my android builds and has stalled my progress lately. I have this really cool plant interbreeding mechanic I have been testing but I can no longer make a working game for android, and it's been painful trying to fix this. I do intend to keep working on this game because I really love it. Every comment like this means a ton to me for my motivation : )

The best place to talk to me is my discord, available here: https://discord.gg/xG7ywF9DM9