Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KingAndres

9
Posts
4
Topics
A member registered Oct 15, 2020

Recent community posts

100% agree 

This idea arises from the difficult situation that some new worlds have or even some not so new that maintain a poor economy, to help trade grow not only in the interior but also in the interior, we could see the different servers as countries and what better way of promoting the economy in a country (server) than promoting international trade, or in this case trade between different servers, this new system could be exclusive to premium people, and have a cost or fee of 100 kkc per month To be used. The advantages of this market are that you can put items for sale on different servers through a global market that can monopolize all servers by type, PVP with PVP and PVE with PVE so that all PVEs can trade with each other and all PVPs of they can still trade. An example of this would be as a market shared by worlds of a type like the PVE, all the offers that are made in that market will be seen not only in SA Azul but also in NA Lima, for example, and other servers of the same PVE group .

No estaria nada mal, pero realmente deben subir el precio de los items al npc y agregar mas items comunes que se puedan vender en el rango de los 5 - 50k al npc y sean desde comunes a semi raros de obtener, los raros de lvl alto deberian valer unos 400 - 500k al npc y los legendarios de 3kk en delante

I partially agree, although I am a Mondol clan, I would try to hunt monsters that release my Clan's items, personally I would like more a general NPC that buys everything, but requires you to deliver objects first, maybe I also pray and kill a certain amount of monsters for him or something similar

It would be awesome or that we need to fulfill his requiments trough a quest or delivering items ;) 

Gracias, una Indio no sabría mal :p

(1 edit)

Currently there is a problem related to the amount of gold and items that monsters drop when they die, the% drop is very low for most strong monsters, I think it's great to try to get high-level equipment, but we also need equipment and products of creatures that can be sold at a good price in the npc, for example in the abyss when you get an object such as mystical sword or mystical ring, most of the players already have a full depot, so its value drops so much that It has to sell to the npc for approx 25k and that is unfortunate, since it takes a lot of effort to get one to only receive 25k for such an object, it would be ideal that apart from the rare or legendary objects, there would be a range of semi rare items Or common ones that add more gold to our pockets for each hunt, this would encourage the trade of rare objects to a greater extent or Kakele coins, since there are very poor servers where nobody has to c Buy anything person to person at a decent price, and selling to the npc is a disappointment, hopefully it can be something similar to other MMORPGs like Tibia or Ragnarok.

That said, also the amount of gold that monsters drop is infamous, all monsters should drop a higher or at least more constant amount of money, which reflects the difficulty in killing them, it is ridiculous to have to go to Glitches, Dwarves, or even vampires being level 250+ to obtain gold, being that places like the Abyss, Banshees, Dragons, Skeletons, Clans, Giant Beetles, among other places it is almost always a huge expense to go even in party hunt, I hope you take action on the matter, people are getting tired of not having a viable source of income, beyond boring low-level places.

Hopefully you take into account increasing the amount of gold that the NPC pays for the different amount of objects including those rare and legendary.

It is well known that dwarves are the best blacksmiths in mythology or any role-playing game, so it seems strange to me that in Kakele the dwarves are not the ones who refine the pieces of equipment or weapons.

Apart from this, it has already been commented about the difficult and deficient way to refine a piece of equipment, the current npc asks apart from gold which is becoming more expensive with each new level, it also requires the use of minerals from copper and silver to gold, and the latter does not add an extra% success rate to the refining formula, the latter is precisely what we are looking for, that minerals instead of being a requirement, are an option to add more rate of success in the refining formula, and regarding the way of mining, it is very frustrating to go to mine if there is already a person inside the mine, so I would like to suggest that there are high-level monsters such as dragons for example that have 1 or 2% depending on the color of dropping minerals such as gold, silver, etc. To help us with this difficult task, of course so that not everything is honey on flakes, it could be required to do some previous missions for the dwarf master blacksmith which allows us a higher success rate in the forge using minerals such as those mentioned above.

Dragons are the most powerful and majestic creatures in all of Kakele, and their power is legendary, anyone who dares to face one of these creatures has witnessed their terrifying power.

That is why, as well as an increase in experience with the last update, my idea is to increase their loot that they leave when they die, both in the gold they drop and in the equipment they leave, add more high-level items For all professions or why not, that dragons from red to black have a chance to drop the level 500 items at a very low%, this would further encourage people to want to hunt dragons or venture on an expedition that It can be a fortune for some and certain death for others, likewise I think that level 500 objects, or other dragon objects for all professions and of different levels from 250 to 400, could include them in their loot or the possibility to forge them with a special blacksmith that requires their very hard and magical scales. :)