Thank you, I will definitely make settings for the volume in the main menu.
KingaJes
Creator of
Recent community posts
I enjoyed hunting down the bugs and the changing levels. Satisfying sound effects and scary music really set the atmosphere.
In the red level, the white circles with spikes, are too fast and the player's attack is hard to aim properly at times.
Overall, a great game with unique mechanics and strange places.
I like the graphics and the way to move around and interact.
Counting the eyes, it's not clear how many are looking at you, also it's not clear which number should go first into the code. Also while the music sets the atmosphere, it is too distracting.
Overall a game with mystery and an unsettling atmosphere, which urges the player to want to escape. It also fits the theme well.
I enjoyed having to go through portals to go back and fourth between rooms to find the keys.
The jumping wasn't smooth and the tutorial is just a wall of text. Maybe try a different way of letting the player know how to play the game. (Just a suggestion)
Overall, a good idea and portal mechanic, the theme fits well.
I like the sound effects and the level in the game engine, simple, but effective visuals. I like the smooth animations for the character.
I think it would be good to add some more obstacles or something to increase the challenge. (Just a suggestion)
Overall, a short, but fun game, which goes well with the theme.
I really like how the game starts as just a plat-former, nothing strange here and then switches. It was challenging, but fun. I also like the simple black and white graphics.
It would be cool if the the player could use the water to swim from one side of the map to another, a bit like a small teleport, which would add to the challenge. (Just a suggestion, I hope it makes sense)
Overall a simple, but great game.
I really like the design of the visuals and the fact that you can go from floor five straight to floor zero from the start of the game, just to see the exit. I also like how the music changes from relaxing to more unsettling.
In the forest part, there is a lot of empty space and it was easy to get lost, before finding the paths.
Overall, a nice game that fits the theme well.
I really like the art, animation and idea of the game. The game mechanics are simple, but challenging. The music and sound design were nice.
When five stars fall in a row very close to each other, there should be a cool down or something before they fall again, because it happened too often and made it impossible to progress at times. (Just a suggestion)
Overall this game makes good use of its mechanics, re using and combining them in different ways, very creative and really fits the theme of strange places.
I really enjoyed the story and mystery of the game. I like the art style, animations, simple UI, lighting and sound effects.
It would be great if the player could turn the radio on and also use the other items that were collected. (Just a suggestion)
Overall a fun game with an engaging story, it also fits the theme very well.
A very fun and unique experience, very cool mechanic.
For the second section the player can use bring and use the cubes from before, without ever using the cylinders or spheres. It's good to have many ways to get passed, but it would be interesting if you don't allow the player to use the previous cubes, so that they have to use the cylinders and spheres to get passed in many ways. (Just a suggestion)
Overall a very cool idea and has a lot of potential for a full game.
The audio, atmosphere and instructions are good. I also like the puzzles, which require finding different items and applying them to the correct things.
I understand that this is a horror game where you have to find light sources, but it was too dark to see anything most of the time, which became more annoying than scary. Sometimes when I pressed E to open a door, it didn't work.
Overall a great idea which fits the theme well and is scary.
I like the graphics and the way you need a certain number on the dice roll to use specific cards. The tutorial was clear and simple, easy to understand.
Every time an enemy attacked I couldn't always read what the enemy was doing, because the information disappeared too quickly.
I think there should be a limit to how many times you can use certain cards and also maybe have a currency, so the player will have to choose what cards to spend it on. (Just a suggestion)
Overall a cool idea which fits the theme nicely.
