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kimmakesgames

23
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A member registered 5 days ago · View creator page →

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thanks!

thanks for giving me some positive feedback on the explosion, i was unconvised when i added it lol. I did intend to show the score and time/distance travelled, but ran out of time. will add in a future version!

Full points for game design, really cool mechanic.

You added a tech tree?! Very cool. Did have an issue with lag on the 4th day or so, otherwise I definitely would have finished it.

I really like the background changing when you make progress.

Really neat little game, but the volume was a bit much..

Feels really good to slide the knobs around, love the combination of affecting puzzle pieces and not just touching them. Would have appreciated a “you win” screen, but otherwise had fun :)

The only thing i wish for is a debug overlay with a top down view. I’ve always wanted to implement something like this.

Works well, but its a little confusing to move the empty spot rather than move a filled spot into the empty spot.

Cool use of particles! A little difficult to control, but still simple to understand.

Top graphics and audio choices. Feels very complete, and the main mechanics are really fun to balance. Great work!

I like that the point is to do it quickly and accurately. Would have enjoyed either more challenge or more levels.

Cool puzzle mechanics! Some of the levels felt impossible to complete with all mushrooms, but otherwise a very engaging concept (and easy to understand).

Neat concept! i assume the dogs have different ai based on color (which i like).

broke, sad. i like that theres so many mechanics packed in to such a tiny game, just wish i could use my money for something other than houses.

I really like the idea of collecting the things you shoot to level up. The audio was great too, real classic. Was a bit confused about where i could and couldnt go with the ship, and often wished i could shoot in the direction i was moving.

Very impressed that you had time to do so much with the graphics. Feels fairly complete as a prototype, but the movement and combat feels like it needs just a bit more work

Fun concept! Really like the time stop mechanic, although i wish it was more clear when it would happen. The trail and other visual effects were very cool :)

Neat main mechanic! Would have liked to understand why i lost eventually, was it that i missed a certain amount of boxes? Would also have appreciated some kind of score to know how well i did.

Simple to understand and clear win/lose, i like it! Does feel like the player hit box is a little too big though, had some moments where a meteor felt like it hit me unfairly.

thank you!

thanks! yeah the plan was to let you spend points to upgrade your ship, and enemies would have a chance to drop powerups (like a speed boost and super fire rate) but i got so worked up with setting up the backend that i didnt have time. will make sure to fix in the future!

the title doesnt lie, you do sure click the tater tot :P