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Kim C

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A member registered Sep 13, 2023 · View creator page →

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The art style and sound effects are perfect! I like this format of building a story based on dialogue; it reminds me of some traditional browser games. The font choice makes it slightly difficult for me to read, but overall, I like the colloquial form of the text!

I'm glad you like it! Regarding the third ending: you can achieve BE by choosing enough wrong options (you will hear a sigh when you choose wrongly) without lighting any candles

This story has a strong narrative, and I like the description of the past (temples, flowers, etc.) in the game. Because the text that pops up is too long, I can't help but get stuck even if I reduce the text on the webpage to the smallest size. However, I still really like this kind of realistic experience in the game every day.

This is a multi-threaded game, and I didn't count how many characters I played throughout the process, but it felt good to switch. I really liked the different descriptions corresponding to each character. The choice of background color makes it feel relaxing. Is there some profound philosophical meaning in this

Lighting candles is a way to make up for choosing an option shadow hates (or skipping a question you don't want to answer). The reward for lighting a candle is the same as choosing the correct answer

This is a classic, environment-based adventure game. I like the description of items to find and investigate, animal carcasses, and the like. The option becomes black when the mouse is moved over it, which slightly affects the reading experience, but overall, I like the depressing feeling of the black background! I experienced two endings: "didn't go to church" and "was chased by a mysterious man, escaped and never came back."

It's a super fun game! Because I quickly chose to release it the first time I played it, I was replaced by someone inside the computer. I really like the switching and transition of different scenes in this game (such as the texting part on the mobile phone), which makes people feel very close to reality. Since I guessed that once the player decided to release the person in the computer, the bad ending would be triggered, I did not choose to release it in the second playthrough. Ultimately, I reached the point where it was related to reality and needed to be closed manually—the switch in the dolphin design center.

It's all enjoyable! Thank you for creating these.

Overall, I really like this game; it has cool character designs and dialogue. The game will end if you express that you don't care about the first two options. While playing, I ran into some issues where my mouse wouldn't show up in the game, making it slightly difficult to click and confirm options/enter my name.

Thank you for your advice! I uploaded the version and added #CLEAR to the restart loop, now the past text will be cleaned up when you restart! In addition, I took other classmate's advices and modified the BGM to a whole loop (no gap now):D About the spelling and grammar mistakes, I'll search and fix it later~

In this game, I need to help a quail make friends. The game process is very cute! The pictures are so cute, the text is so cute, the sound effects are so cute... everything's so cute! I really enjoyed the little bits of humor in the process, like "the artist didn't draw more quails." 

I played it a few times and it seemed like I reached the same ending, but this one made friends at the end so there's nothing to dislike about it!

I played a kid who made friends with birds because he had a hard time making friends. I got to the end where the birds were pecking at the cookies on Liam's hand. The game's writing is really cute, and even though it's not finished yet, it's a cute game.

I played a cashier who met a strange priest. I reached the two endings of "getting his cell phone number" and "getting fired by my boss." The game process is very short, but the illustrations are very good, I like it very much!

Being woken up by the sound of smashing things after falling asleep really startled me.

I love this game! Although its plot is short, it does create a good atmosphere.

I play a person who runs a store and lives a life that seems the same but is actually different every day. I reached the third ending: Customer Death. I love how the daily routines are repeated throughout the game, and while they look the same, they are different in detail. Another part I really like is the option to greet customers, the adjectives are interesting and their conversations are lively.

Since I often need to repeat some actions during the exploration of the game, I always want to choose different options, and I think this directly led to my death. Overall I love this game! It is very close to life but has some unusual elements.

I played a high school student who was picked to save the world with absolutely no preparation. The concept of Cloud City is mentioned in the story, but since the game has not yet been completed, I am not sure about its core.

I got to the end where Cloud City was destroyed, and the second half of the process was very brief, I guess because the game was still just an outline. The picture that appears when introducing Cloud City is very cool!

This is a somewhat abstract story of me waking up in the ocean, drifting to shore, looking for my friends, but ultimately still alone. I reached two endings, "All alone, no one cares" and "I sit alone, no one around."

I really like the abstract paintings that appear during the game, they really help me feel the atmosphere of the game. Also, the way it uses ellipsis to separate the story and show the ending is great, it makes the player aware that "something is coming".

During the game, I sometimes felt that text and images were too long, and even prevented the text from being fully displayed, but this is a very easy-to-fix problem, just use #CLEAR to do more segmentation.

This is written in the words of a little girl, describing how the world has changed due to the occurrence of some kind of disaster. I love this kid's perspective, it's fresh enough and yet refreshing enough to realize the cruelty of these changes. I reached the ending of the "Bake Sale" and saw an illustration. I'm not sure if this is the ending of the game because it seems like daily life is still going on (maybe I'm too dark, I originally thought the virus would cause an irreversible ending).

There are a few images that don't display properly during gameplay, but I imagine this is an issue that's easily fixed.

The illustrations are so cute! I like them very much.

This is the story of a conversation between a robot and a human girl who survived a catastrophe. I reached the end where the girl was gone and the robot said in vain let's go wander. I like the whole style of the game, it makes people feel a little helpless and sad. When Layla describes the things she likes, I find the character very vivid.

There were some minor problems during the game: 1 picture and part of the text could not be displayed properly in the browser (the picture was damaged, and the text had to be shrunk for viewing might because #CLEAR was not included enough in the inky file). The names of the two characters are also somewhat similar, which makes it a little difficult to read.

My favorite part is when Layla disappears and the robot starts talking alone. This gives people a deep sense of loneliness.

This is the story of a candlelight dinner with a pica (perhaps an ogre/cannibal). Since I personally have a fetish in this area, I think the background of this story is very romantic ~ although I finally reached the ending where I didn't succeed in leaving, but was killed and eaten (I like the ending line very much).

A small personal suggestion: I would like to be able to hear background music or other sound effects. I really like the current background, it has a nice atmosphere, I noticed that it seems to change color when his unhappy, which is a nice design!

I really like the description of the characters in the game text, which makes the characters feel very charming!

This is the story of entering a strange workplace where your boss is always behaving in incomprehensible ways. I got to the end where I was kidnapped by the boss and burned to death, and honestly, the scream at the end was a bit of a jump scare.

I really like the description of the characters' behavior in this story. Because the boss's behavior and words were really a bit weird, my curiosity drove me to keep following his ideas, and finally, it reached a tragic ending.

There were some problems during the game. For example, it seemed that not enough #CLEAR was added to the file, which prevented some options from being displayed properly (the options could only be seen by reducing the text size).

If I am not mistaken, it's a story of a human being negotiating with a program. I got to the end where the computer was shut down and the multimedia in the process was great I liked the sound effect of the computer being shut down. The sound of the keyboard typing in the background is also very immersive. I feel that there is nothing unclear in the whole process. I like this kind of work very much.

My favorite part is when I want to shut down the program and its attitude suddenly changes, just like a human being would. Love it!

Thank you for your comment, glad to hear that you like my work~! The family-choosing part is indeed important since I decided to make those two storylines completely separated, but both of them do have an ENDING about survival from this dangerous world :D⬅️although they're also not happy endings, perhaps it will be more relief when u find them compared to the other cruel parts.

Thank you for your comment~ What you said is indeed the truth of this world :D!

Thank you so much for your comment! Glad to hear you like it~

Thank you so much for your comment! Happy to see you are interested in it~ The issues about writing will be fixed, maybe I will go to the writing studio several times for this :D! This game may be just an intro to my fictional world, next assignment I'd like to write something about more specific characters and positions (The Maritime Space Station/ The Ark), can't wait to use maps and other visual elements!

Thanks a lot for your comments! I hope that ending 8 didn't leave you feeling hurt. Compared to other endings, you're lucky to have found a less cruel ending! :D

I felt really nervous when playing it, it was like I was on a dangerous court! The red background fits the mood of the story very well. I seem to feel that no matter what choice I make, I can't escape death or exile.

Thanks a lot for your comment! Since this is a game based on my past artwork, I'm going a little too hasty in writing the text! Thank you soooo much for your suggestions, I am currently revising some preliminary introductory information based on it :D

Thanks a lot for your comment! Some of the endings in this story are very short, and while I'd like to try my best to bring some dark humor into these tiny dead endings, it looks like I still have some work to do! :D

I really enjoyed the narrative in the game, it made me feel empathy. The ending was a shocking experience, but it worked!

I REALLY like the description of the atmosphere in this game. It made me feel like I was experiencing an existential crisis. The playing experience reminded me of LIFELINE---this feeling of needing to choose carefully is addictive.

Thank you very much for continuing to play it! I learned a lot from your advice last week so I adjusted the pacing of the text~ Sincerely thanks! Answer to the question: Yes! I'm definitely going to keep working on this and maybe eventually it will become a real game!

Thank you so much for your comment! Your words make me feel motivated to continue optimizing/developing the structure of this story and this fictional world! :D

I really like your description of the surroundings, it allows me to almost picture it in my mind's eye as to what it would look like. Very much look forward to further development

:D Thank you for your comment! Since this game is just an extension of some of my previous artwork, it may seem a bit long and hard to read---- But trust me, I will try to solve the problems (both narrative and grammatical) later soon!!

Thank you so much for comment! Reaaaallllllyyyyy makes me feel encouraged and I will continue to improve the story (and fix the bugs) :D

Thank you so much for your comment! Glad to hear you like it! I'll do more work on that since it's just a rough draft right now :D~