Every early build will have the same amount of content, generally: 3-4 levels showcasing new enemies and mechanics. We are trying to roll out features slowly to have concentrated feedback.
My guess is one build per month or so. Stay tuned!
Thank you for your valuable feedback!
The anchor is a bit tricky to get used to. Here's a few points:
- Character will always choose a target closest to the anchor
- Character will not move towards the anchor if a chosen target is in front (within green area):
This is to prevent from running into crowds.
I have also tried removing anchor upon using the Dash ability - however, it was really clunky, and I really didn't like it. But this is a great suggestion, and I will implement a variable to "remove anchor upon dashing" so users can override it using console if they wish.
Thanks again for your suggestions, please chime in if you have any more feedback!
Edit: Just added the console variable to remove anchor on dashing; simply add the line u_dashanchor 0 to your config for it to take effect. Great tip, thanks again!
It looks like nobody has been able to launch the preview version so far :(
We understand that macOS is pretty rare in the gaming world, but we simply didn't expect the number to be at 0! What a hilarious fumble.
That said, we have accelerated our efforts on getting a Windows PC version built. We estimate it to be ready early next week - hopefully it will alleviate all the concerns and doubt surrounding this project.
Please stay tuned! We are working hard to deliver.
Will Confederate Express be released on Steam?
Yes, Steam will be our primary platform upon release.
Why itch.io?
The alternative (Early Access) reminds us of Kickstarter: drab atmosphere, rumination, pessimism etc. Just doesn’t look appealing to us.
And with itch.io it’s completely different. We really love the platform, the tools are absolutely great. Also itch.io content matches our visual style and overall strategy. We feel at home here.
What about the Squattergate?
Yes, we ran out of money to pay rent in 2014.
Is the game actually being developed?
Yes, and it is as beautiful as you remember.
So far we have created a lion share of content (around 80%) - which took us over 3 years to complete. It was a painstaking effort and a tiresome grind. We love the end result - and if you have a mac we hope you'll like it too.
Why macOS?
The game is built entirely within macOS ecosystem - including tools and content. We strongly believe that when it comes to personal computers - the hardware and OS should be designed by the same manufacturer (Apple).
Why are itch.io admins removing threads?
Itch.io admins have nothing to do with removing comments or threads. We are moderating the forums ourselves according to Community Rules.