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KilluaZaoldyeck

5
Posts
A member registered Sep 25, 2019

Recent community posts

I see so I die exactly at 500 lol, not wonder cause my defense is not much and it run almost 100 waves without fixing anything. I play nuclear map which is really large so those Reaper can go play after pass my defense line lol. Poor my Plastanium i didnt launch them with pad. But get quite a lot of Surge Alloy though ..170k, although most of things are still in base. Thank again so now I've a goal to reach more^^ I have save at wave 3xx but I plan to rebuild it :p

How's your game now? Is the game max at 500 wave? I sleep while playing it said I'm at exactly 500. I just have simple defense line at spawn point (other places are all dedicated to factory and launch every resource lol) so I may lose if it's not managed so many wave ..if reaper destroy ammo conveyor/power node.. that why I'm curious why it's coincidence at 500. 

It just pump a bit more water with more power

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I've a bug of game completely crash when entering the game (I mean enter to play, not opening the app) sometimes (~70%) after I update to the latest version (with armor conveyors) both campaign and custom map mode. SamsungS9+ Android9. I suspect it cause from core animation? because it's not exists before.. I think. It can still be played with reopen and start again but it's a bit tiresome  :D

First, this game is very fun^^ I would like to suggest some features
- We should have predefined building template as map-editor e.g. player have 10 slots to layout buildings/conveyors. If grid/tile's limitation is required 30x30 grids should be enough. When you're playing and select the menu, you see those slot (maybe just a number 1 to 10 images with user-defined name), click it and voila. *building resource're spend accordingly
- I think Overdrive Projector is interesting but it seem we spend the resource and unexpectedly power used (even more than percent improved). It would be interesting if it not cost more power as it already have it power used and we must tackle its layout position already. Providing enough resource speed to that location is also hard enough.