I collected 128 sticks. When I pressed E, only 100 were used. And then I died because no where was safe.
Is there an ending to this game, other than loss?
First of all, thank you for providing a Linux build! Many first-time developers skip that, so it’s much appreciated. It’s also great to see more devs using FOSS engines like Godot. One quick tip: you can actually set 'Godot' as the official Engine in the page settings to help with discoverability.
As for the game itself, I really enjoyed it. That entity was genuinely unsettling and creepy! For a first project, this is very well done.
Thank you for providing a Linux build!
I enjoyed the game. It reminded me of the "Nutty Putty" story, scary stuff.
Also, before meeting the monster, there is an alternative path. I went through it in my 2nd playthrough, only to be disappointed when I learned it that leads to a dead end. I thought it would lead me to a different ending or something.
An alternative ending when you pick up the gem and escape the monster would be cool.
That makes sense! It likely works for you because you're on Windows. I'm on Linux, and it looks like No one likes you.zip only contains the Windows executable (.exe). Since there isn't a native Linux build in there, the Itch client can't run the file on my system. You might just need to upload the Linux-specific export separately!
I completed your game. Thank you for providing a Linux build.
Here are my thoughts:
- I disliked the maze section of the game. Sure, the random objects scattered around the maze made it easier to traverse, but I personally find mazes unengaging unless it includes danger, like a monster roaming the maze. Adding a slow-moving enemy or time pressure would make navigating more tense.
- As for the second part, the jumping platformer. First of all, thank you for providing a checkpoint, Without the checkpoint, I likely would have stopped playing. Now, I felt the character to be too "heavy" and the character physics to be odd. The air control is just too limiting. Giving the player more control mid-air would make it a lot more engaging (see: Garry's Mod BHOP).
Nonetheless, I'm looking forward to playing your games in the future!