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Kikwik

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A member registered Apr 04, 2020

Recent community posts

Thanks for the reply, makes it all clear !

Oh there wasn't too much missing at the end for the Back Entrance so, but thanks for the remaining part. No more mystery about it. ^c^

And glad that you can add more customers to a table without closing it ; my waiters served a lot of loners at the beginning of their service and I wondered how I will satisfy all my customers if I don't have enough waiters ? But thanks to your explanations I'm ready for a new Cat Café Magic Panic service. :)  Will play it with my Konbine playing cards featuring cats and dishes to stay in the theme.

Thanks again !

Hi !

First thanks for the game, pretty cute variation of Freecell Solitaire you gave to us.

There's a lot to process at the start, and you have to check the rules regularly, but it's smooth gameplay overall, with plenty of error margin to get all customers satisfied. Though I failed miserably at my first playthrough. ^c^

I just wanted to check with you about the "Back Entrance" section as it appears to be cut. What's after the "above the card you-" ?

Just to be sure, if I filled the requirements of a normal guest, like a customer who wants a cat, can I add more customers like a customer who wants tea and pastries ? As long as I fulfilled the requirements I can add as many customers (not special cases like loners etc) as I want on a table, I'm not obliged to close the table in this situation ?

That's incredible that there's 12 levels of difficulty, counting the one you start with. Lot of replayability.

And the theme is, once again, super cute and cozy. Nice game you have created.

Hello Myles,

After trying a game I'm pretty interested in it but here's few points I don't understand : 

. It could easily be an in-hand game only, which is pretty cool to think about it.

. Why putting aside the jokers and not discarding them like the other cards ? 

. The breach mechanism don't seems too punishing ; I finished my game with one and it allowed me to have a clean win. I would have prefer to keep the cards above 21 aside, and for each successful purge I could get rid of one of those to try to have the best score possible, for example.

. There's not many informations for those Red cards ; what are the values, does the dead weight can count toward a successful purge with another drawn red card, etc.

. I'm quite confused about drawing from the bottom of the deck or Life Support, and sometimes drawing from the front. Can you please explain why it's so important instead of drawing the first top card of the deck ?

. There's not enough explanation about how you play or place your cards on the active play area or Airlock. Luckily when reading above 21 in your rules I picture myself playing blackjack so it helps a lot, but you may put more pictures if you can on your rules. It would really help the player how to setup and play properly.

. The win condition is a bit random for me, without too much player agency. And I wasn't too much pressured by anything during my play, there wasn't challenges nor a way for me as the player to overcome it. I rather followed a story and didn't know until the end how it will be. I'm seeking for more gameplay, more challenge, something that makes me stop and think. You had blackjack mechanism, but there's no reward to reach exactly 21.

But it seems to be a fun game, and I love push-your-luck ones like yours so, really looking forward to it getting better.

Did you made a Space Invaders card game rules on reddit ? The rules formatting are really similar to what I see there, but maybe it's only an inspiration.