That's sharin lotsa love ;) High score: 228
Kieguy
Creator of
Recent community posts
Hello,
Bumping this up, I see it's from 3 years ago. Wanting same thing...specifically an arm64 build to run in the Linux environment (Crostini) on a Chromebook with ARM processor.
Would rather go that direction vs having to wipe the Chromebook to then put it in the less secure developer mode to sideload the Android APK, which from some reading, also works different than other builds in some ways.
https://kieratticus.itch.io/frightening-candy-dungeon
Posting how far I got...at least its a start!
https://kieratticus.itch.io/8-3-puzzle-kieguy-wip
I'll post my work in progress puzzle game here, as I didn't get it done during the 1 Hour NOR the play-thru stream (and I'm STILL working on it!). Had a pre-submission this time but it doesn't feel right to leave that in there too. [EDIT: I removed the pre-sub)
I had lofty ambitions with this one (aka "overscoping" ;) ) The concept hit me very quick within 5 or so minutes. Inner thoughts: "That's it! I have to make this. I can (conceivably) make this! But can't conceive how long it will take..." I threw caution to the wind and dove in anyway, thinking maybe? hopefully? there's that chance I would scope down or pivot in order to get something uploadable in an hour or two! Delusional and time-blind, that's me! :)
I think its something I can still pull together, will keep hacking away at it. As of this writing, only the top 2 rows are set up to have draggable pieces. The full concept I don't want to spoil yet, but involves a little more than simply a digital copy of solving an analog puzzle. But one step at a time....
DONE:
- creation of custom puzzle image cut into individual pieces
- logic to store the final correct x/y positions of each piece in variables to compare against later
TODO:
- setup all pieces as draggable
- pickup and drop effects
- scramble placement of pieces
- detection of correct placement when dropping pieces (within a certain pixel range?)
- add juice ;) ...and I got lots of juicy gameplay ideas cookin'
[EDITED: 8/5/2024]