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Kibi_Byte

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A member registered Jun 09, 2020 · View creator page →

Recent community posts

I love this game. The witches are cute and the gameplay has me hooked!

My main complaint is that the game has a tendency to softlock, especially common when coolant or viscous is in play (things that change the cast time.) It can throw the game into a broken state where casting potions doesn't work and nobody can win or lose regardless of sub-zero allure.

There's also a bug with expansion elixir in tier 5/6. If ingredients grow too large, they can spill out of the pot into the other player's, even potentially cause the other player to overflow. Maybe there should be a maximum size for ingredients to grow to?

Also, even after the nerfs, bovine elixir is super oppressive. Maybe casting a bovine elixir could downgrade it once or remove it from the bag? Maybe corruption elixir could remove it from the bag after converting it?

Heya M.S.T.O.P

I've been having fun playing survival mode. Anyhow, this bug is pretty easy to reproduce.

  • Reproducing the bug
    • Start a game of Marathon
    • Create a pillar of blocks in column 4 (from the left) all the way up to the top of the play field, and at least one row above
    • Have a block in next queue that spawns exclusively in columns 5+ when using Initial Rotation. Example: any I-block with Clockwise
    • Lock in the currently active piece, with the clockwise rotation input held.
    • The next piece will spawn in, and then shortly after lock into the field despite not resting on any stack.

I will also include a video link that shows the bug being reproduced. It was done in survival mode, but it works in Marathon, too.

Youtube Link

Thanks for giving a new Tetris® clone to the world!

-Kibi