Ah you defined areas for each image. That clears it up. Thanks!
KheyasDev
Creator of
Recent community posts
Raising awareness by expressing yourself in art is the most beautiful thing. In my view we are suffering from a global pandemic of anxiety. It's nice to feel understood and be shown some tips about recovery.
Bravo for the script, graphics, music - which sells the whole story, and the glue that makes them tick.
The stealth electronic music fits the style really well. The controls are also on point. And the best mechanic in my opinion is the spotting with the light color change and alarm.
From the beginning I just used the blue dude, leaving the red behind. To perfect my strategy I first crammed red in the corner then took blue to the first key. Then red to the next. And then round trip to finish the game.
I think level design needs a bit of an upgrade if you want the link mechanism to work better. Also, I had no clue as to where to look for the keys. No lights, no pointers, no hints.
Very nice submission!
Overall nice level design, introducing elements slowly. Colors are pleasant and harmonious.
I love how you used time to make this engaging and challenging. Also the music fits very well with the pace of the game.
The only thing that I noticed is at some level the enemies start going sideways. Maybe it would be nice if they would be differentiated so that you know they are different than the usual ones (different color/sprite). Or maybe a visual aid to know where they jump because it's too fast without practice.