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KheyasDev

18
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3
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A member registered May 19, 2017 · View creator page →

Creator of

Recent community posts

Ah you defined areas for each image. That clears it up. Thanks!

That's nice mate! 

I don't know exactly what you mean by beacons though. But it seems you're chopping up the image then checking pixels counts/areas. Did I get this right?

Fun take on the jam!

How did you implement the matching mechanic?

Wish I had more time to implement some UI elements for interactivity.

The FPS controller and the enemies are packages from the Unity Asset Store. Also, I didn't even implement grenade damage because I forgot about it, haha.

Just noticed you actually used Godot. But it should be the same principle

(1 edit)

One of the best games in this jam. Nice use of the constraint, juicy effects and fluid gameplay. Bravo!

The music loop is the part that could use some improvement.


Highscore: 209 (cannot post image for some reason)

After mastering head surfing the box the game can be taken to infinity. 

Haha, indeed. I had more planned for that menu - upgrades and the like. Invested a lot of time in the menu because that was my focus. Nothing was left for the gameplay. Opportunity for next time.

Ah, I had to click right on the end of the text. I got it! 

Keep making games!

Raising awareness by expressing yourself in art is the most beautiful thing. In my view we are suffering from a global pandemic of anxiety. It's nice to feel understood and be shown some tips about recovery.

Bravo for the script, graphics, music - which sells the whole story, and the glue that makes them tick.

I couldn't find out how to beat the opponent. I just get pushed outside the ring and there's nothing I can do.

The stealth electronic music fits the style really well. The controls are also on point. And the best mechanic in my opinion is the spotting with the light color change and alarm.

From the beginning I just used the blue dude, leaving the red behind. To perfect my strategy I first crammed red in the corner then took blue to the first key. Then red to the next. And then round trip to finish the game. 

I think level design needs a bit of an upgrade if you want the link mechanism to work better. Also, I had no clue as to where to look for the keys. No lights, no pointers, no hints.

Couldn't use the keypad. Maybe I was missing something but I will let others try.

I love the shop, sounds and the general aesthetics of the game!

Theme is 5/5

Very nice submission!

Overall nice level design, introducing elements slowly. Colors are pleasant and harmonious. 

I love how you used time to make this engaging and challenging. Also the music fits very well with the pace of the game.

The only thing that I noticed is at some level the enemies start going sideways. Maybe it would be nice if they would be differentiated so that you know they are different than the usual ones (different color/sprite). Or maybe a visual aid to know where they jump because it's too fast without practice.

Nice mechanic! I wish the difficulty would increase.

I like that I could finish the game in a small amount of time :)) And the joke presentation is actually funny.

Maybe next time you will have time to add progressive difficulty.

That is a link to localhost, probably the server created by unity itself. You need to make sure you zip the files generated by unity directly -> where index.html is located.