Did this game die?
Khevor
Recent community posts
Couldn't get it to run. If I ran it in a browser, I got this error: "Failed to download file Build/Web.data.gz. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option."
If I ran it in the itch.io app, I got this error: "Unable to parse Build/Web.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug."
Wasn't sure where to ask this and I didn't see this question elsewhere so apologies if it's been already asked. Judging by the contents of the .js file, I was assuming that the information is loaded into the active game and it's a done deal. If true, does this mean I could change out the file for another 'version' (to start a new game with) without needing the first one when I go back to that first game? (i.e. Game 1 - Fighter with DataCrystal. Game 2 - Slut with different DataCrystal. When I continue Game 1, do I need to put the fighter DataCrystal back?)
Oh wow... um... this was over 40 years ago so I don't really remember how Centipede ran. I just remember it was on a cartridge that plugged into the... back? of the unit. Around the same time, another neighbour of mine had an old console plugged into their t.v. Now to see if I can remember what it was called... No I don't remember. I just remember that the gamepads had a round joystick and a keypad of buttons. Each game came with a plastic template that you slipped into the gamepad that showed you what buttons did what for that game.
I passed the half-century mark a couple years ago and it is mind boggling to know that I was around and playing with computers and game consoles before the internet existed (in its public form). People still had BBS's set up that you could contact and play games or whatever on. I was part of the whole private website/blogging craze that dominated the internet in the mid 90s (before corporations figured out that it was an absolute goldmine). I remember the Grey Day movement. It was an attempt by artists that made webpage assets (such as graphical buttons, background tiling images etc... even entire sets) to stop bandwidth theft (direct linking to their artwork on their webpage so that when a page was called, it would load images from the artist's site ramping up the amount of bandwidth used and they were charged for it by hosts and/or ISPs). Those early days were quite something. I learned HTML (and CSS when it came out) followed by PHP server side scripting as time went on.
But I digress.. by a lot. LOL. I don't program anymore (I stopped programming in BASIC after Visual Basic was released by MS as the Visual Studio package they charged a mint for. Now you can get the entire thing for free). The last thing I programmed was a personal spellbook for my AD&D (2nd ed) character a few years ago in C#.
LOL, yes cleaning and dusting. Mice were the most annoying as grime would get into the wheels and you'd have to pop out the ball and clean them. Computer maintenance was basically trial and error most of the time. Speaking of, the first time my friend got an Intel... Pentium? chip... I think it was the Pentium. Anyway, you used to be able to pop in a processor and fire up the computer without worrying too much about the fan. You still needed one, of course, but it wasn't urgent... until the Pentium. LOL. My friend ordered all the parts but the fan was shipped separately for some reason so it hadn't arrived yet. We figured it should be alright to set it up at least, so we did. Figured we'd turn it on just to make sure everything was working, then shut it down and wait for the fan. The chip fried pretty much instantly. When he sent the chip and MB back to get replacements, the guy wanted to know if the computer was hit by lightning based on the damage to the chip. LOL To this day we don't really know what happened exactly whether it was a faulty chip, a power surge (most likely) or a sudden overheating (since the chip did get damned hot in a hurry). Not funny at the time but it is now.
I fear I may be a fair bit older yet. I started programming in BASIC on an old Commodore 64, moved up to an 8088 with GW-BASIC (not counting the Unisys Icons at school), before I got my own computer some years after that - a nice 286 (Q-BASIC) (which also caught fire, interestingly enough: the plastic on the speaker wires starting smoking one day for no reason I could fathom). To really date myself, my high school still had old PET computers in a storage closet (they weren't actively used anymore but they were there and still functional).
And I will be keeping an eye open for Third tidbits you decide to let slip.
(Edit: Apparently I'm a sucker for punishment but to add to the above, when I was still a kid, I played Centipede with my neighbour on their Commodore VIC20.)
For me, it was a faulty modem (I don't think it was a USR) that literally caught fire and caused a cascade effect that fired the 486DX motherboard (brand new at the time) and the HDD. That was... fun.
As for the copy of the game, it's alright. I don't need a copy, it just annoys me that it'll be gone, if you know what I mean. To be honest, I didn't care for this iteration of the series. I loved the first one but this one didn't appeal to me. The next one might but I'm uncertain about the pre-ordering idea. (One thing I did like about this iteration was its length. The first one now seems like a flash in the pan by comparison. lol)
This is why online digital libraries are a bad idea. I bought this game but if I decide in 6 months that I would like to try it again, I can't because it's gone as is the money. It's unfortunate for so many that this has happened. It's affecting livelihoods and consumer trust. It's like we're all getting bashed, kicked, and beaten and for no good reason. Move to a new spot and what are the chances of it happening there too (if money is being exchanged)? It's just a travesty that can't adequately be put into words.
I joined itch.io because I thought it was a safe space for all kinds of creative freedoms and expressions. NSFW games are still considered taboo and VNs face derision on many fronts, so when I found that itch.io seemed to support and even cater, to some degree, this genre of storytelling, I was impressed. Now, it seems, I should've reserved judgement.
Back in the 70s, there were a few fringe religious groups led by some (questionably) charismatic figures that objected to songs being played on the radio that offended their small groups' sensibilities. If a song had a profanity in it of any kind, it was considered dirty, unacceptable, and un-Christian. They approached radio stations and demanded these songs not be played. When the stations told them to jump in the river, these groups took it to the next step: they started visiting the stations' advertisers. The threat seemed credible as these religious people would go to small businesses and say things like 'if you advertise on this station that supports the playing of smut, our group boasting thousands of members, will boycott your business and your products.' The tactic worked. Small businesses, afraid of losing their livelihood, capitulated and pulled their ads from these radio stations. The stations fought back however; at least the big ones did. Smaller ones took a pretty severe hit to their revenue and some disappeared as a result.
Here we are again, a new generation of these same kinds of people all bent out of shape over something that doesn't affect them in any way pushing their agenda by way of financial censorship. The result is that outlets that used to support the creative expression in question is capitulating to the demands of a fringe group that is deciding what is and isn't acceptable for everyone.
I got to see this shadow play happen in the 70s. I am not surprised to see it happen again... just disappointed.
Ah ok (btw, the cabin was an unexpected surprise. I was expecting a game of cat and mouse until you reached civilization (or former civilization such as a ruined town).) I enjoyed what's there so far. I don't doubt the protagonist will figure out where he is and how he got there - he's a journalist after all. Whether he'll believe it is another story. I don't envy his journey.
I have to wonder if the complaint of your story being too short is more a matter of perspective as opposed to something that needs to be 'fixed'. I admit, I thought the story felt short as well but then I question: is it short because it actually *is* short or that I enjoyed it so much it *seemed* short? I'm leaning toward the latter.
I also think it would be awesome to see a continuation of this story into an extended and cohesive VN of say... 10? chapters? (Arbitrary number.) It would be a full-on D&D campaign. ;) I certainly wouldn't complain. :D Besides, you put so much effort into the creation of these characters that it would be a shame to let them languish on the laurels of this one adventure.
I was really looking forward to this :) I agree with the others that it's sad to be so short but it's also clear by the quality of the images and animations that a great deal of hard work went into it (such as Marcus' endowment.) :D
I do feel bad for Marcus. I pretty much saw what he's going through play out in real time some years ago. No matter how amicable such situations may end up being, no one walks away unscathed and the heartbreak of at least one of them tends to be extreme. While I hope Marcus finds his own footing and happiness, I highly doubt it'll be with Daniel. Nothing wrong with dalliance, though.
On the page after the story where you can select a chapter or a scene, is there a button I'm not seeing or way to exit that screen and close? I had to enter a chapter, *then* hit the Title menu to exit.
I'm looking forward to the next installment. :)
I'm running into a number of issues. No matter what choices I make the first time, if I restart, I end up getting the same choices I made the first time around even if I didn't choose the options that lead to those choices. Also, when I was poisoned, the fade in and out with the blur effect continued into the next restart. The only way to fix these issues is to actually quit and start a new game from scratch.
Not sure if this game is still being updated here but I ran into an annoying UI bug: at some point after entering the werewolf territory map, all the right side icons (journal, backpack) shifted down. The problem is now that the map icon returned, it's covered with the backpack. The backpack icon is covered by the journal and there's now an extra journal above that. I can't access the map anymore as a result.
I decided to reinstall and load this up again (I missed the Sverocat, heh). I discovered an error that didn't exist before - when in the dungeon and fight the mimic, after the first attack, it glitches and puts you back into the previous room.
I hope you get back to this game as we approach two years since it has seen an update. (I still feel badly for leaving the Sverocat just hanging there without saying anything to him before escaping.)
The continuation of the other game. LOL. I honestly didn't think you'd actually create it. You do realize that now I'm hoping you'll create a bigger and more intricate game. :D Fingers crossed. ;) (Maybe one where you can choose to be the bottom character (fairy) or top character (human). :D ). In any case, I'm thrilled you actually did it. \o/
For the record, you're awesome! :) You uploaded 3.5 while I was in game with 3.3 and found the keyboard cancel key by experimenting (took me a bit to realize it was the ` key). It's not listed in Options > Keyboard. Then I got 3.5 and saw that the close button in the Load Menu now showed the keyboard shortcut instead of the gamepad button and there it was! lol. I saw there are a number of other fixes in 3.5 too. (Now one more thing: is the sword you get from the tavern... *looks around to make sure no one is listening* ... is it supposed to be extremely overpowered?)
I'm absolutely thrilled with the new content (although it does seem... emptier somehow but I think that's because there isn't a town/settlement (like the city/merc camp/smuggler's hideout) before getting to the top - so that's a 'me' thing. LOL. But I have noticed something... trying to back out of a selection just isn't there. For example, if you Load Game at the start, then Close, the menu doesn't come back. Another instance: if, out of combat, you select a potion to give, you can't back up and choose a different potion (i.e. you don't need health anymore but Ash needs Ether). You can only do that if you hit Q again. In combat, you can't go back to the main selection of items (Attack, Skill, Magic, etc) if you accidentally chose something you didn't mean to (i.e. Chose a skill instead of magic) before you select a target. Basically, it acts like you're stuck in a given action even though you haven't targeted anything. That's more of a QoL thing, though. Also, when in a store and selecting equipment, you can't click/tab or anything on any of the character portraits so you can compare equipment (for Ash or Lyric). It's permanently on Hero so you can't easily tell if that new outfit in the list is an upgrade for Ash.
* The English is a decent attempt but I suspect a translator was used as it is odd. But you can figure it out. Some of the sentences do disappear out of the text box area, though.
* A mute button would be nice... or at least a volume control.
* Bug: during the 11 trials, if you choose surrender to see that ending, all you get is a black screen.
It's a cute little game, though.