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kherthy

14
Posts
3
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A member registered Jul 19, 2025 · View creator page →

Creator of

Recent community posts

<3

Thanks for playing through the game :).
I agree with you. There was supposed to be a checkpoint system, but we simply didn't have enough time to get rid of some bugs associated with it.

(2 edits)

Hiya!
First of all, thanks for checking out our game — it really means a lot to us.

Do you mind telling us which things weren't working? I literally just played through the whole game from start to finish a moment ago while collecting everything to make sure I didn't miss anything, but I couldn't find any issues (aside from the floating cutscene battery and glitched enemy navmesh)
Thanks in advance! :)

Ahh, gotcha :)

The cheese you mentioned "might" be connected to the castle in the corner, I guess we overestimated what the avg player would path towards ^^.
Anyhow, thanks for playing the game and glad you enjoyed it :). 

Thanks for playing, glad you enjoyed it :).
PS: Those carpets are cool as heck 8).

(1 edit)

Thanks for playing ! The thing you're talking about is definitely a bug we missed, since you should just respawn. Back to coding i guess, haha.

EDIT: Everything (we know of) is ironed out as of right now :).

Cool art

Idea of demolishing the room with combo points is cool, but there isn't much to destory :c

Cool idea, but the camera is too close and you can't really see what's beneath you. Also i think i enountered a bug a can't progress past some point because the platform glitches through my body.

Looks and plays sick!

Cool charming game, but a little hard and gets quickly repetitive without aditional player mechanics.

Cool little game :)

There isn't really any gameplay (atleast i couldn't see anything past that miku png), but the vibe before that is spot on. I was actually spooked and felt the pressure.