It has some real potential, I should say. I think the scope was just massive and honestly you got really far despite that.
Bas Spindler
Creator of
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This was great. Trying to get the shapes right at different speeds seems to be relly balanced well in terms of difficulty. The sound design is great and the background track was really fun and fit the frenzy mode really well. The UI and gameplay feels really polished, too!
My only criticism would be that there's not enough different shapes to make, or that they're not all equally difficult. It would add some more variety if there were different ones. They seem to show up randomly, so it can be a little luck-based getting a higher score.
It's a very refreshing and interesting concept. For this jam, I think it's executed pretty well. Vaguely having an idea of what sort of environment you're in makes everything feel uneasy and supernatural. The sound design and visuals really add to the experience as well. If I'd have to give it any criticism I'd say that it's too short and too easy, but considering the limited time and the scope of what you've built I think it's all fair.
The game looks and sounds awesome. I really like the music and how it fits with the aesthetic.
The difficulty with the controls comes from it snapping into place which makes the blocks in between a little difficult to hit. I feel like something where you could have dragged the mouse would have worked better.
The music gets a little repetitive towards the end. A nice melody would have worked well to keep grabbing attention and maybe some audio feedback when getting a perfect would have been sweet.
Still, overall a fun rhythm game!
Here you go: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719761
I'll be sure to check out your game as well!
It's definitely not bad in terms of SFX. It's just a matter of some music playing at the same time and the volume between different things. All the audio itself sounded great! It can get a bit complex to not have things overlap and sound weird but keeping things organised really helps with that, I think. I use Yoolean sound meter to check the volumes on everything because you can become deaf to volume differences if you're doing audio for hours at a time.
This game explores some very dark themes like going to your boss and asking for time off. Something I wasn't ready to be confronted with. However, it's executed beautifully and the surprise twist at the end really hit me emotionally. The struggles of office ducks are real and society continues to ignore them.
(I didn't manage to hit the special bar once during my playthrough :(
I am normally not super into lifesims, but when my boss started staring at the wall for a good ten seconds for no apparent reason I started feeling really connected to the main character. The downside to this is that my workplace doesn't have spinning chairs but I'll have another coffee to make up for it.
