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Khelle

21
Posts
A member registered Feb 09, 2023

Recent community posts

I believe that reflections have some issues. It should be upside down while it looks "rightside up" on my side

Very fun and high replayability.


Things I might consider adding/altering

- Allow the use of free drops before aborting the run at 0 balls. Right now you have to spend them before launching your last ball
- A "recursion" bucket that throws the ball back at the beginning (with the random chance as always) the first time it passes through
- Some kind of tooltip or reminder to look up what the buckets/balls/pegs do. Sometimes icons are not enough
- The possibility to disable permanent upgrades (it may be harder to get early achievements)
- Dampen the bounce on bouncy balls exiting a split bucket. Right now they bounce on the second to last row of pegs and return in the split bucket (effectively nullifying the split)
- Permanent upgrade to start with some amount of gold
- Ball spawn pegs act strangely, if they trigger on drop they drop the same kind of ball, if triggered by explosion they release a regular ball. I expected them at least to drop the same kind of ball that triggered the explosion

Apparently my coordination is not good enough. Could it be possible to remap the controls to the arrows too? I can't time the dash and the jump for some of the sections

Good game, my time was 9.57. Would surely benefit from more upgrades

Great game. I'd add a toggle for auto upgrade once you buy the perk. It's not always preferable to upgrade when you want to add a new tower

Thank you, yes, there's an obstacle in front, but there is no indication that the boxes were accessible only from one side (judging from just graphics).

I don't get how the x777 boxes work Is there a timer on the box? I sometimes have balls hit the outside border bouncing off without triggering the multiplicatio

https://ibb.co/0JBCsts

I have nothing to upgrade. There's something I'm not seeing

I am upgrading, but at every run I get only to 500 - 510 cores before reaching plateau of growth

I have a problem with injection 5
I can't seem to be able to get past 500 ish cores.
I'm 70% on cooling, can easily reach 1B SPUs (around 200M SPUs per reset). Have 9 Chipsets. Updated tree accordingly


What am I missing?

The game is cool as a rogue like. I would have liked the option to abort the current run (or at least autoplay) to restart quickly once I get I'm about to lose the run

Long press the button and it works

Nice, quite tricky. I would have liked a save point midway though.
Is the frog in the room relevant?

Only 2 levels?

lvl 7 1335 pts

Just how many blue zeroes are there in the deck?

one of my bombs, that was just going vertically, shot so high that got out of bounds and basically lost it

Once you get the mechanics, it's a fun game, I really liked it.

Dragging coins is pretty tedious though, If I could sell by right clicking, it would be a big improvement

Is it a design choice of not inserting a invulnerability timer after being hit?

(1 edit)

Is there anything to do beside collecting the 4 capsules?

This is the solution for the first section. I'm having a lot of trouble to find the solution for the next 4 links. Anyone has a clue?
https://ibb.co/BNY2nWY