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Kharny

61
Posts
A member registered Sep 05, 2019

Recent community posts

Get Steam edition.

Agreed!  They're sooo slow.  Maybe an upgraded one that uses more energy costs more exotic materials

There needs to be a sound when your core is being attacked.  I know it puts a notice at the top, but a siren going off helps a lot since often I'm so focused on something else I have no idea my core is being attacked.

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Ick.  I want my side storage to fill up once the core is full and to stop using resources making the higher tier items.  Oddly enough it looks like it actually sends the materials into your global supply, I noticed.

Once I hit 4000 I noticed the global supply continued to rise.  There should be options to control what the core does when it's full.

FYI, for some reason my core continues to collect resources even after reaching capacity.  This is on beta 112.1.

What version of windows are you using?

There needs to be a way to disable mortars or magma beams.  Often my mortars will empty large amounts of their preciously rare ammo on one stupid alien since they have no idea how to lead their shot.  Even if they are hitting 2 or 3 it is not worth it.  I'd love to have a way to control when they fire so as not to waste materials in between waves.

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My capacitors appear to do nothing.  Super frustrating.  I'm only on the 4th mission and getting my arse handed to me.

If I knew how to code..

Ah ok.  I hadn't noticed it before.  Thanks!

Kind of awkward to use when using WASD and a mouse.  Not sure why you would ever want it as slow as the default speed.  Thanks for the tip, though!

Can you increase the scroll speed when paused?  It's painfully slow.  Easily 2-3 times faster would be preferred...or better yet, a slider in the options menu!

Yes, PLEASE!  Very annoying to never know what you do or do not have.

You know you can try it for free, right?  Lol.

FYI, the latest patch broke two items.

1) Friendly ships now collide with your ship again.

2) The silhouettes of the structures you are now building covers up your ship.

Haha, always quality words from you.  Ad hominem, the favorite tool of the fool.

Anyway, I for the most part agree with Capital.  100% socialism isn't the answer, though.  However, better regulation IS needed.  Capitalism isn't perfect and I did concede that already.  However, let's not forget that only 500 years ago the economic inequality was far worse.  People literally were owned by their feudal lords with very few truly free people who owned anything of their own.  Land ownership?  Yeah right!  Only if you were royalty blood or had some distinguished position appointed to you.  In the U.S. home ownership (and the land it sits on) is approximately 67% meaning about 67% of people own they home the live in.  Completely unheard of a few hundred years ago so things have certainly improved.  Not perfect, but not the terrible picture people like to believe.

Cheers.  

Lol, wow such language.  Get a grip and chill out man.  Again, there are terrible people in every profession, but your broad statements simply aren't true.  I work in retail, so I'm hardly in any of those positions of employment and yet I have an amazing employer that is family run.  My financial adviser has done great help me the little I can put away to help it earn more for me so I can retire some day.  And any time I've had an issue my insurance company has been great in getting things taken care of quickly without a penny leaving my pocket.  (Also, if your smart about insurance, have a super high deductible so you can keep you premium low and then keep your deductible locked away in a savings account so you can save a bunch of money in the long run).

As for laziness, it can creep into any profession.  Are there lazy good-for-nothing, landlords, investors, and insurers?  Sure.  But they typically don't do that well.  I've seen plenty of the opposite who are very hard working and genuinely care for those they work for.  And let's not forget there are plenty of lazy everyday workers (I've worked with many) who don't even deserve the meager salary they earn.  I'm really sorry you've had such a long string of bad luck lead you to believe that anyone in those roles are nothing but scum.

The beautiful thing about competition is you can't become too greedy otherwise someone starts their own business and steals your clientele.  With some extra regulations you can have a fairly decent and fair economy that benefits those who want to work for a living, but doesn't leave behind those who may have some disadvantages.

Do big corporations get corrupt?  Sure.  It's why we have anti-monopoly laws.  There is such a thing as too big since that breeds too much power, leading to corruption.  And let's face it.  There isn't a single successful example of pure socialism that hasn't had even worse corruption issues.  It's truly abysmal, unfortunately.  The people stuck in those governments truly deserve better.

An excellent book you may want to check out is called Mig Pilot by Lt Viktor Belenko.  Outstanding read with awesome insights from a USSR defector back in the 70s and very easy to read through in a weekend.  Highly recommend.

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Yeah, not even close.  If I was afraid of it I'd be working day and night to end the many different social programs we have.  A hybrid of the two is best.  You have the security of making sure everyone is cared for and a reason to try working hard for a living.  Best of both worlds.  Yeah, things aren't perfect, but I haven't found a working model that works better in the non-theoretical world.

Again, you've had bad luck or hanging out in the wrong crowd if every investor you've dealt with was the hellspawn you indicate.  I genuinely hope you have better luck in the future.  It sucks for everyone when bad experiences make anyone want to "throw away the baby with the bathwater".  Peace and good fortune to you.

EDIT:  Major typo, should have said "things aren't perfect".

And there you have it.

The builder drones do exactly that.  Build some of them and watch as they rebuild your base.  It's awesome.

Yeah, you obviously have had some bad luck.  You need to develop a relationship first before taking money.  Get to know them and figure out the kind of person(s) they are first.  Careful reading and review of the contract with a trusted party is also very important.  It's a two way street so if they want to invest in you they also need to prove their own worthiness.

I assume you don't have a 401k,  IRA, or invest in stocks?

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Right under your reply there should be a "Delete" you can click on.  Must be logged into itch.io to see it.

Fallacy of relative privation?

While some are, not all of them are.  There's a lot of good investors out there that you don't hear about because there's nothing exciting about them (AKA, they're not dirtbags).  People need capitol to start businesses and they provide it.  I have had family who has had investors work with them to start their businesses.  If done right and you're savvy enough to read the contracts you can easily determine which ones are good and which ones are dirt.  

"get waking people"?

There some kind of political uprising you're trying to start?  Lol.

Third pic is the aftermath.

Second pick is during combat.

Here was my last "Heavy Cruiser Wave" battle.  First pic is just when my cannons started firing.

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Do you mean Surge Walls?
I just checked my map and my wall is 6-7 deep with a row of Meltdowns (all water cooled) and Overdrive Projectors spaced enough to cover everything on the front lines.  No point in doubling up on Heal Projectors since I don't think they stack healing.  In fact I mostly just us repair bots since they repair quick and can go anywhere.  I have about 14 of them but the die kind of quick so that's the only downside.

Also, I found Force Projectors to not really be worth the effort later in the game.  Better to have more weapons to kill the enemy...the faster they die the less damage they can do.  (In the below, image have one near my front line, but that was a test and I think I'll be removing it and putting the Meltdown back in it's place.)

I also have about 40 Revenant gun ships I keep flying around a relay point just behind the front line and send to attack once the enemy gets close enough to fire at the first wall.  I find they help draw fire away from my buildings and they are much cheaper/easier to replace than Meltdowns and Surge Walls (titanium and silicon only).

I'm on wave 602 on Desolate Waste to give you an idea.  It only gets dicey when I forget to release my Revenants on the "Heavy Cruiser Wave" (not sure what else to call it) that comes everything 6th wave.


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Also, can we PRETTY PLEASE have a way to see all of our resources without having to fly all the way back to our home base and clicking on it?!

Even if it has to be an option in the settings menu I would forever be grateful.

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Would love to find a way to make my buildings ghost or dissappear altogehter so I can see what is under them.  It's easy to forget if you covered part of a resource patch or if your mine coverage isn't very efficient.  There's no way to check without destroying parts of your base.

Any way you could borrow from the idea of destroyed buildings having a ghost by creating a toggle to make your buildings ghost out (even fainter than the destroyed building's ghost)?

Sounds like tmltd never got backed. XD

hehe troll.  Find a hobby.  XD

It only outputs to the sides unless here is excess material, then it sends it forward.

Also, it'd be nice if enemy fire was a different color from your own weapons.  Maybe make them red so it's easy to distinguish enemy fire from friendly fire.

Yep, realized the same thing.  I only use the airblast when I would have to have to laser drills in place of one airblast, otherwise I use laser blast mines.

Do you have the itch.io launcher?

Possible to add a different sound for your healing ships?  I keep thinking I'm being fired upon, but it's because their sound is identical to enemy fire.

It is linked above.  Here's the link for reference.

https://github.com/Anuken/Mindustry/releases

You can change direction of a conveyor by just scrolling your mousewheel.