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KhaosMuffins

40
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3
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

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Nice nice! You're the first to 1CC as far as I'm aware. Glad you enjoyed it!

Getting something done with only 24 hours is impressive. Good stuff.

Very nicely done. I've never played a point-and-click adventure, but the feeling of getting past an interaction I was stuck on for a bit and then hitting a flow of watching everything fall into place one-by-one felt good. The music also really set the atmosphere well.

Also a heads up, it seems that clicking on empty inventory spaces crashes the game, at least on web.

A+ on the aesthetic.

Got to 102 before I tripped into the coffee machine when the customer wanted the water machine and it all went downhill....

Said this during the stream, but I really like how the instant flash to a game over makes it look like a disgruntled customer was so disappointed in the service that they blew up the store.

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Got curious on how fast the lil' dudes would eventually get. Was diggin' the music track there. (Edit: Score after the anti-cheese update)

 

I remember your game last year was quite a challenge, and you definitely didn't let up this year either. Good stuff, that was fun.

That was dope. The bouncing mechanic really added a nice twist.

These gamejams have taught me that pixel art is the hardest thing in the world that my brain has not yet unlocked the proper functions for, so I appreciate this.

Yung Buckos mysteriously asking to go back to the office instead of working from home after the release of this game. Employment Scientists baffled on the reasons why.

All those tricks for using momentum were really dope. That was a fun challenge.

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You weren't lyin', that Bucko sure can run. Barely got par on level 4.

Something about the levels makes them really calming to look at. Good job getting your first game out.

Had to sweat a bit to get that 1CC. Good stuff.

A+ running animation

Heavily respect the dedication to making this work on PC-98. I tried looking through the code and got scared. Props.

Very well done. What a touching narrative.

The elder Buckos are straight aura farming. Had some good chuckles from the dialogue.

Ayylmaos are really just like us....

3681 points, 8 cakes, and 75 deaths

Beautiful artwork, and the gameplay mechanics really set that hostile, daunting labyrinth vibe. The teleporter levels almost broke me until I started taking it slow. Very neat game.

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That was very cute, even amidst the toxicity. Enjoyed the music.

I loved the character designs and atmosphere of this so much. The usage of colors, the subtle changes in facial expressions, and the... hollow? and metallic? feeling of the BGM really set the scene. That and the rawness of the titular scene were a nice contrast to a surprisingly cute story.

I've never read toxic yuri, but I found myself... smiling whenever Claire was on screen. I wonder if this unlocked something in me.... Eleanor's commentary about other people had me staring at my hands and at myself in the mirror for a bit, as someone who's always wondering "Am I the boring one?" Great writing, and I loved the character's facial expressions. Very cool work!

The final level is absolutely bodying me, but this is well done.

Took me about 15 attempts to get it down. Getting the parry timing down and more frequent usage of the Charge Dash got me through.

1:44:755. That was pretty fun.

There were some nice sneaking patterns in there.

Movement feels really good, and the Bucko sprites are cute.

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Cleared it, looking forward to the full thing. The character switching mechanic was really cool, and I liked how the support attacker builds played to encourage the constant change in flow. Wild how you did all this in 2 months, especially on your own. Your effort and love put in this really shows. Good stuff.

A c64 port is pretty hardcore. Neat idea.

Kindergarten teacher simulator is real. Nice game.

That had a lot of heart to it.

I will never question how committed Amiya's audience is to the retro vibe. Good stuff, this is dope.

Cool block game concept, enjoyed the music as well.

Cute water color Amiya.

Those later puzzles made me open my third Bucko Eye to solve them.

I like how the tether was implemented. Had fun finding an unintentional way to reach the goal by playing around with it.

That artwork is crazy cute. Really liked the wall slide one in particular.

Really liked the cutscene art.

Pretty cool fangame.