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kgm

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A member registered Aug 18, 2017 · View creator page →

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(1 edit)

Sorry for late reply. Right now I have no plan on adding stuff involving on parsing user data / files. Although I may add the ability to executing apps by looking at shortcuts on Dekstop & Start Menu at least.

(1 edit)

Each set of animations should have at least 1, to serve as example for "Fanservice" setting. It also depends on characters, as I plan to add more in the future.

Hi! Right now it doesn't support any external Email clients. Instead it has it's own IMAP protocol implementation, so if your email server supports IMAP protocol (most email servers support it), then you can set it up by opening Settings dialog and navigate to IMAP tab.

The default Email script comes with it only displays the number of unread emails, and the latest received email's sender and subject. The app was designed with modding in mind so if you like modding then you can open the script in data/scripts/satania/menu/Email.evil and modify it to your likeness. See Help -> Scripting APIs for reference.

Thanks for the quick fix!

I am playing with mfunc feature and get this error when I try the log example on the wiki:

After that the IDE does not allow me to type on anything (editor, rename resource, search) until I restart it.

I tried GMEdit-Beta-Windows (by overriding the official release) and noticed sort resource tree menu disappeared.


Thank you it works now. And thanks for your suggestion! I am capable of writting my own interpreter although I prefer to spend the time to improve my art instead (I am more of an illustrator than a coder) so I just use anything that's already exist in my library and GMLive does the job perfectly.

(1 edit)

I am working on a built-in editor for my game and whenever I tried to execute GML code that make calls to my custom scripts live_result always return this error even though the script exists on my resource tree:

execute_string[L1,c37] `scr_item_add` is not a function or script

(5 edits)

I got this error while loading a JSON room from include file:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object o_map_external:

layer_set_visible argument 2 incorrect type (undefined) expecting a Number (YYGB)
 at gml_Script_room_pack_raw_add_layer (line 87) -                             layer_set_visible(l_rl,l_ql[?"visible"]);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_pack_raw_add_layer (line 87)
called from - gml_Script_room_pack_raw_run_impl2 (line 13) -        room_pack_raw_add_layer(l_lrs[|l_lrk]);
called from - gml_Script_room_pack_load_map (line 18) - room_pack_raw_run_impl2(l_map);
called from - gml_Object_o_map_external_Step_0 (line 17) -               room_pack_load_map(json_rooms[?map_name], x, y, flags);


The room was store in a file which contain multiple rooms. The flags was: room_pack_flag_instances | room_pack_flag_sprites | room_pack_flag_tiles. Also sometimes this same room can be loaded successfully without errors on a different room in my game.

Here's the code I used to load the room:


        // Parse file to json        
        var json = json_decode(s);
        // Load map info
        var room_prefab = json[?map_name];
        var room_settings = room_prefab[?"roomSettings"];
        var room_h= room_settings[?"Height"];
        // Get the map
        room_pack_load_map(room_prefab, x, y - room_h, flags);
        ds_map_destroy(json);

(1 edit)

Hello! I just bought the extension today and after some testing I noticed some strange behaviors:

- I got "Expected a statement, got ident" error when I try to pass a hexadecimal to a variable (example: var a = 0x5;). It works fine if I use "$" instead of "0x".

- The output window filled with "Couldn't find instance `<a number>`" if I tried to access deactivated instances.

- If a script return without value, it got "Expected a value, got semico" error.