Sorry for late reply. Right now I have no plan on adding stuff involving on parsing user data / files. Although I may add the ability to executing apps by looking at shortcuts on Dekstop & Start Menu at least.
kgm
Creator of
Recent community posts
Hi! Right now it doesn't support any external Email clients. Instead it has it's own IMAP protocol implementation, so if your email server supports IMAP protocol (most email servers support it), then you can set it up by opening Settings dialog and navigate to IMAP tab.
The default Email script comes with it only displays the number of unread emails, and the latest received email's sender and subject. The app was designed with modding in mind so if you like modding then you can open the script in data/scripts/satania/menu/Email.evil and modify it to your likeness. See Help -> Scripting APIs for reference.
Thank you it works now. And thanks for your suggestion! I am capable of writting my own interpreter although I prefer to spend the time to improve my art instead (I am more of an illustrator than a coder) so I just use anything that's already exist in my library and GMLive does the job perfectly.
I got this error while loading a JSON room from include file:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object o_map_external:
layer_set_visible argument 2 incorrect type (undefined) expecting a Number (YYGB)
at gml_Script_room_pack_raw_add_layer (line 87) - layer_set_visible(l_rl,l_ql[?"visible"]);
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_room_pack_raw_add_layer (line 87)
called from - gml_Script_room_pack_raw_run_impl2 (line 13) - room_pack_raw_add_layer(l_lrs[|l_lrk]);
called from - gml_Script_room_pack_load_map (line 18) - room_pack_raw_run_impl2(l_map);
called from - gml_Object_o_map_external_Step_0 (line 17) - room_pack_load_map(json_rooms[?map_name], x, y, flags);
The room was store in a file which contain multiple rooms. The flags was: room_pack_flag_instances | room_pack_flag_sprites | room_pack_flag_tiles. Also sometimes this same room can be loaded successfully without errors on a different room in my game.
Here's the code I used to load the room:
// Parse file to json
var json = json_decode(s);
// Load map info
var room_prefab = json[?map_name];
var room_settings = room_prefab[?"roomSettings"];
var room_h= room_settings[?"Height"];
// Get the map
room_pack_load_map(room_prefab, x, y - room_h, flags);
ds_map_destroy(json);
Hello! I just bought the extension today and after some testing I noticed some strange behaviors:
- I got "Expected a statement, got ident" error when I try to pass a hexadecimal to a variable (example: var a = 0x5;). It works fine if I use "$" instead of "0x".
- The output window filled with "Couldn't find instance `<a number>`" if I tried to access deactivated instances.
- If a script return without value, it got "Expected a value, got semico" error.