The Itch.io hasen't been updated in a while, I have been re-doing some parts and switches but have been struggerling with some IRL stuff taking my full attention.
You can find the lastest Fantasy Tester update on DIscord.
DIscord/gg/rS2qppKnFF
If you have any menu plugins put it under that i had the same problem
Oh if your doin it in the tester you need to copy the same file and rename it Test_Techtrees.json
Edit: Not sure if i should do this but i apologise in advance FELSKI
The help notes from MV maybe this should help
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Notetags
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You can add a tree to an actor by adding the uids of the trees via notetags:
<techtree>
HOLY
HEALER
</techtree>
============================================================================
Plugin Commands
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You can directly open the skill tree scene.
- TECHTREE [actorId]
You can prepare the scene using the following commands:
- TECHTREE DISPLAYONLY
opens the tree in display only mode, similar to the new plugin parameter
- TECHTREE PRESELECT [tree uid]
preselects a specific tree for the actor. If the tree isnt found, the default selection is used.
- TECHTREE SINGLE
prevents the user from changing trees
You can reset all techtrees for an actor.
- RESETTECHTREES [actorId] [refund]
You can reset a specific techtree for an actor by uid. Put in true or false for [refund].
- RESETTECHTREE [actorId] [tree uid] [refund]
You can save the amount of active nodes in a tree by uid in a variable. Put in true or false for [refund].
- ACTIVENODES [actorId] [tree uid] [variable Id]
You can add a techtree during the game:
- ADDTECHTREE [actorId] [tree uid]
You can activate a specific node during the game for an actor using:
- ACTIVATENODE [actorId] [tree uid] [node uid]
You can deactivate a specific node during the game for an actor using (the usually unlearn settings will be applied):
- DEACTIVATENODE [actorId] [tree uid] [node uid]