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Keygain

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A member registered Oct 27, 2018 · View creator page →

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The Itch.io hasen't been updated in a while, I have been re-doing some parts and switches but have been struggerling with some IRL stuff taking my full attention.

You can find the lastest Fantasy Tester update on DIscord.


DIscord/gg/rS2qppKnFF

Make sure you have the techtree File in Project\img\system, This includes all of the images but when you export the game with excluded files you have to add them manually since it's not native to the game engine.

I can try but cannot promise anything

Its cool just trying to help

(4 edits)

If you have any menu plugins put it under that i had the same problem

Oh if your doin it in the tester you need to copy the same file and rename it Test_Techtrees.json

Edit: Not sure if i should do this but i apologise in advance FELSKI

The help notes from MV maybe this should help

============================================================================

Notetags

============================================================================

You can add a tree to an actor by adding the uids of the trees via notetags:

<techtree>

HOLY

HEALER

</techtree>

============================================================================

Plugin Commands

============================================================================

You can directly open the skill tree scene.

- TECHTREE [actorId]

You can prepare the scene using the following commands:

- TECHTREE DISPLAYONLY

opens the tree in display only mode, similar to the new plugin parameter

- TECHTREE PRESELECT [tree uid]

preselects a specific tree for the actor. If the tree isnt found, the default selection is used.

- TECHTREE SINGLE

prevents the user from changing trees

You can reset all techtrees for an actor.

- RESETTECHTREES [actorId] [refund]

You can reset a specific techtree for an actor by uid. Put in true or false for [refund].

- RESETTECHTREE [actorId] [tree uid] [refund]

You can save the amount of active nodes in a tree by uid in a variable. Put in true or false for [refund].

- ACTIVENODES [actorId] [tree uid] [variable Id]

You can add a techtree during the game:

- ADDTECHTREE [actorId] [tree uid]

You can activate a specific node during the game for an actor using:

- ACTIVATENODE [actorId] [tree uid] [node uid]

You can deactivate a specific node during the game for an actor using (the usually unlearn settings will be applied):

- DEACTIVATENODE [actorId] [tree uid] [node uid]

Create an invisiable item and use the ID as a cost and call it a skill point

(1 edit)

Did you open the TreeBuilder.html in your browser to create the tree ?

Tree Builder App/Tree Builder App/TreeBuilder.html