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Willem Trevaskis

17
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A member registered Dec 16, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing! Sorry to hear about the lag, we're currently working hard on a big optimization + compatibility patch to mitigate (hopefully!) most of those issues.

As for the shotgun, I completely agree - a complete overhaul is in the works regarding those issues. It simply does not feel like a shotgun in it's current stage. We want the Net Gun to have a unique identity whilst still having that super shotgun feel - just ironing out the creases.

I'll have to check out Shanghai Gold, it looks awesome

Super awesome art style, I'm sorry I missed you at expo because this game is cool

Awesome game, looking forward to expo :)

Slime Slinger peak

Cool game! I love the aesthetic although a brightness bar would go a long way.

Sweet! Glad you enjoyed, Blood is our main inspiration so I'm glad it felt similar!

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The fastest speedrun in V.01 is 1:28!

edit: it is now 1:12

Yeah this used to be an issue with our conger eels haha, It's since been fixed 

This game slaps

(1 edit)

Thanks for playing! Your playtest means a lot to us. We've just pushed a new build with some important fixes, you may have noticed the larger enemy is very slow - that's fixed now so he performs correctly.

Sorry for the late reply, just seen this. Our team workflow currently is very quick-scrum based. As a programmer for the team you'd be expected to also fill the role of a designer / unity generalist. Art is largely covered but we all work very closely alongside one another to cover our sprints each week.

Absolutely in love with the slicing part of this game! Feels like a great mashup of Metal Gear Revengeance and Ghostrunner.

Terrath is lengthy and ingenious. The setting is unlike any game I've played and the puzzles are intuitive and unique.

Grabage immediately captured me and turned me against my friends with its simple, addictive objective. I'm eager to return and explore every corner of the huge map!

Animal Retribution is incredibly addictive in its gameplay loop and variety and has some of the best character art I've seen at the expo

A charming card battler with beautiful art and a manageable amount of depth. I especially love the 2D-3D perspective and its vibrant art.

A refreshing take on tower defence that brought me back to my first playthroughs of PvZ and Toy Soldiers. Incredibly impressive and complex work considering it's developed by 3 people over such a short amount of time.