Thanks for letting us know about that bug. I thought I was going crazy when programming that, because it would happen, but then I couldn't reproduce it.
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More time at the start might be good. Or even let the player look at the map, and start whenever they're ready. I was imagining a mechanic that would allow you to "sense" what was nearby, or something similar, but that would run the risk of making everything too easy.
Even though you say the combat system is bland, I really enjoyed it. As long as everything is explained (or better, demonstrated) in a way that's easy to understand, I think it has a lot of potential.