As far as I'm aware (although I'm a programmer as well, I don't program games) its just a matter of exporting to linux, if that's not the case I apologize, but usually with game engines like godot or unity (with unity I'm sure this is the case) all you have to do is click one button and ta da linux version... You did not think she had to code the same thing twice right? She had to put some checks about the os in the window location parts, since that is using window's own api, but again as far as I'm concerned, the rest of the code should be as easy as to click one button to compile it to other platform :)
Kevinb5
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A member registered Mar 11, 2024