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keviinx

66
Posts
2
Topics
31
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19
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A member registered Sep 27, 2020 · View creator page →

Creator of

Recent community posts

This game is definitely Keeping it Simple and I love it. Maybe adding a score system and a bit of difficulty balancing and this definitely a full game, Nice!

Nice game. Maybe the enemy should not move when the game is paused.

Cool platformer.

Wow, this lags really bad on my machine.

Technically this is a sandbox game.

Nice platformer. The handling of the player is quite good.

Cool concept and nice graphics. The player's movement is a little bit too slow.

The art style and the ambience of this game is awesome.

Cool graphics.

Wow, this is really good. Nice concept, good control. More polish and this can be a proper game.

Not bad but there was no instructions on the input so I had to try every key to make it work.

Thank you for the feedback. Yeah, the black and white pixel art style just have a different feel to it.

Thank you very much for your reply. You're right, a more legible font should have been used. The thing was I felt the font gave a medieval feel so that is why I used it.

The Game Boy aesthetics are really awesome. The fact that you can't build the blocks anywhere made the game a bit hard.

Thank you for the comment. I noticed that too, probably will rework the fonts after the jam ends.

The pixel art is nice.

Nice game, would have preferred if the box have a little more weight to it.

Really cool graphics and ideas, but tough as nails.

I swung the ax everywhere but I can't seem to be able to cut the tree.

Really nice concept but the bullet is way too small to use as a platform.

Really cool game, gives out the same vibe as  the Battle Cats game on mobile.

This is just city builder example from GDevelop.

Same, not even GDevelop default loading screen.

Oh wow, the graphics and the audio of this game is just amazing. Really really like the art style.

The title was definitely a parody of Mario Bros, since Mario and Luigi are plumbers, I thought why not my main characters are wall building brothers.

I am not so deep into sound design, I think the best practice is the option to change the volume of both sfx and music. I did not have time to implement these features in my game so I ended up just setting 50% volume to everything I used.

Wow, that is actually good for a game that was made in an hour.

Ah, you mean let the player to press any key to go to the next stage? That's a good idea, thanks.

That's a cool suggestion, the initial idea was to make words to be typed by the player but I had no idea how to load random words into arrays so went with the random character routes instead.

Thank you very much for the feedback.

Thank you very much for the feedback.

Awesome art style. Controls are quite good as well, just stuck on how to get the cogs.

Cool concept with a lot of potential. Feels like taking care of a tamagotchi. But the gameplay loop is not so clear.

The sfx are really loud. Nice graphics but cannot play anything.

Cool sandbox mechanics. Not much gameplay though.