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keurodz

13
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A member registered Jan 18, 2023 · View creator page →

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Nice job for your first jam! 


I liked the angles you could shoot things in, cool stuff, I wonder where you could take this if you worked on it more. 

Also, ironically full screening my game made it so I couldn't see the fish or the plate at all LOL. I guess its resolution dependent rn.

I can see this turning into a very cool and satisfying puzzle game! 

Woah nice job! I really liked the parallax and the presentation this was great! The UI was smoothly animated which I really liked and it did a great job at setting the tone with the music. 

The only things I have to note that it was a little hard to read things, the light blue background with white text was far too little contrast to be clearly readable, I imagine this issue could be worsened by what display someone might be using. Additionally, the font used is pretty cool however it is not very readable as well, I feel that for 8 bit styled fonts, having something with slightly more pixels per letter does a good job at being readable.

However, apart from these minor gripes, I enjoyed my time with this nice little game! Good job!

In order to master this game you have to strategically choose one lucky sheep to survive them all. 
I found that if I let my facade of a human soul slip I could keep the game going indefinitely by just letting one sheep enjoy the fire rather than keeping them all in. Since the stakes were high since the start (all the sheep ran away ASAP) I did not care for trying to recover them all since the difficulty of doing so would mean immediately losing the game. 

I think if you were to keep working on this, having the sheep leave in stages, slowly building up the chaos of the player having to manage them all, it would have a much greater impact on the player since they can get a hang of the gameplay loop ( and also bond with the sheep ).  

While the main concept is simple, having an extra mechanic to let the player finely control or predict the behavior of the sheep could be a great way to add some skill threshold on top of the existing arcade-esque gameplay, rewarding players with a keen eye, or with proper preparation. 

Dare I say maybe giving sheep some sort of upgrade that let them behave differently, e.g. This sheep will attract other sheep to itself when it runs, or something like that to give the player something to work with and characterize their sheep to make the gameplay more interesting. 

Overall I liked what I played thus far, great job! (Also, I liked the throwing wood mechanic, more of that plz!)

Clicker game is always good. Main thing I'd say would be make each upgrade more expensive than the last, and you can squeeze out some more gameplay time and player satisfaction since I was able to buy the next best thing for a cheaper price and value than the previous one, immediately making more money. Other than that I liked it a lot!

Woah! Cool stuff! Unfortunately I think the resolution was too high on my screen so all the elements were incredibly small so I couldn't read, or click on them (skill issue on my part), but this seemed really cool! I love the character portraits of each penguin on the bottom left, overall nice experience here.

Honestly pretty insane work for the time limit, this feels like a game that would just exist on the App Store or Flash Game site. Nice amount of polish, feels impressively cohesive for a game jam and honestly impressed with what your team was able to accomplish!

I shed a tear playing this game. 

It should have been announced instead of Highguard at the game awards.

This has to be one of the most realistic depictions of dealing with clients.  I'll second pretty much everything that farismmk said, but I did get a good chuckle while playing this since I kept trying to mess with the clients as much as possible. Good job!

I love the art and music, the style is perfect, and the music complements it so well. The pixel look is great, and the riff that plays when it grows by a meter is quite satisfying, touché on that. However, I lost my ball -10/10 game I want my ball back :(. (Joking I loved it till the very end)

I think the snowball mechanic is one of my favorite sokoban twists I've seen in a while, nice job designing the levels!

Holy Moly, who made the music and why did it go so hard??!! Nice little game I like it. My only gripe was that the dialogue looked kinda weird when skipping through it so I felt like I might have missed something, but otherwise I enjoy very much.

Nice job! At first, I thought it was too simple, but the puzzles kept getting more interesting! Love the sound design here its quite nice in giving you a satisfying feel. 

Woah nice job! The visuals and tone for this are great! I will say the navigation was quite confusing at first, however I loved the touch of your tracks in the snow showing you where you've gone, so despite being confused, you always know that you've been here before.