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KessGam

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A member registered 23 days ago · View creator page →

Creator of

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Of course,

It seems like I really needed to put together a small tutorial :)

I will also add the explanation to the game page.


In this game, you have multiple boards (you start with one), and in each of them there is a game of steal or no steal. You choose which action to take (The score will work like this: (o - opponent, p - you)

o - steal, p - steal => 0

o - steal, p - share => -1

o - share,  p - share => 2

o - share, p - steal => 3

and you get coins equal to your score at the end of the rounds)

There is the upgrade skill tree that will help you make more.

And there is the room panel; there you choose which opponent to face and which one to use as your allies (they will click for you but might betray you and steal from you)

To choose, you can view their stats in the rooms panel. They have multiple stats:

chance to steal from the uncollected money at the end of a round, and the money percentage that will be stolen

chance to steal all from the uncollected money at the end of the rounds.

Chance to play random instead of playstyle

Chance to leave (and once they leave, you will just buy a new one). 

I feel like I should not be trusted when playing this


I absolutely love the spinning skeleton head and how the villager just goes and flies in the map,

Really fun game.

Cute little game,

I don't really understand what the buttons do or what the range of each tower is, but I had my fun

Love the game!

The audio and visuals paired really well together. I don't know if I solved it in the correct order, but I didn't get the chance to trust it before it told me not to. 

Overall, I enjoyed it :)

Love the game, very addictive

Love your game. We both went for the incremental game, but you had a cool, different approach.

Love the game, though I don't really trust the ending.

I think it turns into a cool game, but I would recommend adding a mechanic to distinguish between coins. Cause it a bit frustrating at the moment.