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Kerpith

71
Posts
2
Followers
7
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A member registered Aug 12, 2019

Creator of

Recent community posts

It's a bit too hard for me :/ I really like the concept though. Doing actions on the beats works well sometimes and re-arranging them is a lot fun. Maybe it's the restrictions that are a bit too much? Like need to be airborne. Not sure. Congratz on the game though!

My brain is not able to wrap itself around the rating system of this game x) I feel like I'm doing perfect and I'm only getting 1 stars in both category. I guess I'm a sloppy intern who needs to learn how to read ahah

I liked it! you easily get into a rythm. I almost wish there'd be a tutorial shift with time pressure and then you're also rated on how quickly you deliver the bombs. Congratz on making it!

Comment ça on peut pas jeter le superviseur dans le réacteur? De mon temps, nos réacteurs auraient même pas bronché -Michel de Poitou Charente. r/Dinosaure

Great game! The tasks feel varied enough and have the right complexity timewise so you need to put a couple of tries in before succeeding. Congratz on making it!

It's pretty simple but works well and the execution is nice aside from the repetitive audio. I get the theme lies in the resources counting down but it pushes a bit too much some weird plays. Like you want to amass enemies by kiting them to then drop bombs or shotgun blasts on them to waste the least amount of ammo as possible. There's something that could be improved there. Congratz on making it!

V1 would be so damn proud of this game! I really like the gameplay, having to manage your bullets and aim for the correct coins create a good challenge and the skill ceiling that comes with it feels nice. Congratz!

The presentation is top notch! Plus there's a great vibe. Having a bird in space next to a blackhole is pretty damn cool ahah. However, the gameplay controls looking like a turn based game but then making it realtime is really hard to learn. I think not having to navigate in menus would benefit the game. Congratz on making it!

This is super weird but also really charming ahah. Dashing around the house is fun. I feel like there should be a way to do multiple stuff at once, kind of like incremental games. Congratz on making it!

Moving the body parts by pushing them around is a bold choice! I think right now it's a bit too sensitive but I like the idea a lot. Not being able to get it quite perfect while racing against the time feels nice. Congratz!

What do you mean I can't play If I sold my legs and arms? Just make a tourniquet gosh darn it!

The atmosphere is on point and it feels great to do pulls on the slot machine. I like that you have ways of getting more money by taking physcal risks but I'd prefer If I didn't have to pay for it first. Congratz on making it!

Simple but super effective. It makes me think of the WarioLand minigames of jumping over stuff while rolling on a barrel once the speed gets high enough. I think there could be something that doesn't kill you but make you loose time to create more tension. Congratz!

Oatk for the win! This game seems simple but there's really something to it in terms of strategy and depth although it's pretty hard to grasp at first. I don't think the tutorial helps in that regard. You might want to have a short one about controls and then a tutorial run to learn how to apprehend fights. Really liked it, it has a lot of potential I think. Congratz!

This building is clearly not up to code. Alligators can only wear pirate hats in buildings with 50 or less floors! Joking aside, the game is simple but has a good base. I think it could grealy benefit from reducing the amount of floors and focusing more on skill expression rather than items. Congratz!

Damn, Capitalism and judging on look! What has the world come to?! I really enjoyed the game. The little assitant has a strong personality and makes the progression fun. The gameplay is simple but efficient plus it's clear that there's way to improve it so the concept seems reliable. Congratz!

Truly, only the Metro Man can save us in our darkest hours

Loved the aesthetic. Really makes me think of Monogatari and Goodbye despair sensei for some reason. It really has a nice vibe. Congratz on making it!

Solid gameplay loop. I'd wish the enemies would fight back a bit but at least it felt good munching on them and lying around while laying bombs everywhere ahah. Congratz on making it!

Damn, this is way over my head. There's clearly something to scratch your head to there but it's wrecking mine ahah. I love the vibe and art tho. Congratz on making it!

This is such a great and complete experience. I loved exploring all of the caves even if the repetitive music was kinda driving me mad a bit ahah. I would have loved for different possible approaches but I guess the ores not respawning isn't compatible with that. Congratz on the great game!

I expected something janky and gosh dangit did I get it and loved it. Seeing those gnomes blow up or ran over by a train is a sight to behold! Congratz

The art really looks nice and the idea for the story fits nicely. I would have liked if the controls were less floaty though. Congratz on making it!

Really ambitious to make a metroidvania for a jam but it mostly works! Congratz on that. I'd personally would have like keeping the powers, maybe even for a limited times of retries. Really enjoyed it though ^^

Dang. The game looked really cool. I'll come back once it's fixed

The art really has a vibe. A bit too simple I think but it was still enjoyable. Congratz!

At first I thought the game was hard. But then, I read the Itch page for instructions (As one should do) and I saw the mid air ricochet. Then the game was easy. However, it was then difficult again. No but really, the level with the 3 turrets and one guy with 6 bullets was a bit of a nightmare ahah. Liked the game tho. Congratz!

Simple but efficient! It really feels like an old retro game. Would have been nice to have bit of diversity in the speed of the cars coming at you. Congratz on making it!

Ah finally, pogo stick as hard as I remember it being. The gameplay is nice but I would have liked to get some more control in any kind of way. You're really at the mercy of the physics once you jump. Congratz!

Down with capitalism! Happy they don't get to make slop anymore. The art style is super catchy and the whole game in general is nicely packaged. Some minigames are just hard to understand. Congratz!

What a bunch of creepy fellas. The art looks nice! Having the camera automatically look at the monster when the countdown is close to 0 removes a bit too much the challenge. Other than that, I liked it. Congratz!

That shopkeeper, what a funny guy! I really liked the tense gameplay but i'm not too sure about the timestop. I didn't use it much. Congratz!

I'm sad that it's over. I don't get to be with my merry band of weird friends anymore. Loved the game! Congratz

There's a lot of potential with combos between jumping, slamming down, shooting and getting your ammo back. I think the balancing and the game feel are a bit of a hindrance right now but I see it easily fixed. Gotta save'em all! Congratz!

My finger hurts man! But it was all worth it to save those cute dinos. I loved the game. I would just make it so that you lock the preview of the dependencies. I was removing it with missclicks all the time. Huge congratz!

I almost had the boss, gosh dangit! There's a lot of potentiel here. I really love the gameplay loop. The aesthetic though I'm not too sure about. Making the enemies' health tick down to fit the theme is a bit weak. Congratz!

Simple game but with funny moments. I really like the cockroach with a space helmet. I would have liked for the minigames to be longer. Congratz!

I had a blast scanning those weird looking creatures coming from space. Would have been great to add something to this formula imo. Congratz!

I'll get that damn presentator! ...When I get better at this game. I like the theme's implementation but giving hard words plus having the countdown is making the game super hard imo. Loved the vibe and the comedy tho. Congratz! 

Really ambitious to try and do something like Balatro but the balancing and complexity seem a bit off. Especially it seems weird that you can get high stakes from safe bets like "Not a Club". Good basis tho, would be curious to see it more fleshed out. Congratz

I like the concept of a plant vs zombie with egg timers but it seems super difficult to play with. Maybe having different units is a tad too much? Not sure. The art style has a good vibe although it looked weird when I fell through the map x)

There's so much! Congratz on putting all of this in. I like the gameplay a lot but I'm struggling as soon as I fail one. Might just be me though ahah.

Making your health and action points ticks on top of the turns ticking down really creates a good experience. I like the delay system to chain attacks together, especially on the "potion" enemy before the boss. Congratz!