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Kermit The Frogger

10
Posts
1
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A member registered Jan 09, 2024

Creator of

Recent community posts

Great overall design! I love that there is a way to actually win, no real enemies, but the obstacles were a great filler, music was quality. Turning was a tad difficult though.

Like the idea, but there was no description to tell me what the controls were or how the game was supposed to work, hitting something just makes you fly into the ground and around the map, there was no way to move the camera, the map had no collision. If there were enemies of some kind it would've been better.

Fairly decent game design, like the highscore system. Not big on the scary-aspect to the game since only the spikes were a real fear/challenge.

This game was great with everything but its visuals. Audio was pretty decent, fir the theme perfectly.

Music was top quality, fit very well. No real gameplay, sucks that the hammer didn't really get rid of a challenge, more just an minor nuisance in your path. Good page though.

Gameplay was good, objective was very clear. Obstacles weren't very well described or visualized as obstacles, enemies were good as a minor, difficult challenge. Loved the "YIPPEE!" when getting to the end, sad there wasn't much, well, end though.

Can't play D:

Gameplay wasn't very present, fit the theme well. No train or melee. Didn't know which car I was and the cars only really moved around like a clock more than like a person.

Very unique style for the theme, Audio was a tad loud at times, would've been nice if the zombie sound had only occurred when I got near the zombies. Music fit fairly well since the zombies kept a fairly similar speed, especially when they got near you. Nice way of giving player a break with going over the train-cars.

Game was good. Perhaps a win-condition could've been useful, other than eventually flipping over and flying off the map, the music was decent, no real sound. 3.5/5