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Kepten_Nemo

41
Posts
A member registered Jul 12, 2025 · View creator page →

Creator of

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That's a really good game! The mechanics are quite creative and the puzzles are fun and straight to the point, it makes me think but doesn't ache my head, I like the little hermit crab too, it's cute, the futuristic music is so nice too, nice job!

Hey man, thanks for the trade! Here is my game if you will to check it out, I'll review and leave a comment in yours too! https://kepten-nemo.itch.io/meowry-go-reownd

It's okay buddy, don't burn yourself out!

Thank you so much! Nice that you liked the minigames! I'm biassed as to the gameplay being the developer since I got so used to play it, but the spawning position is supposedly all random, if there ever comes an update I'll work on a dificulty setting and take an insight on making those small things more intuitive.

Thanks! I was planning on adding difficulty settings but I didn't have the time I thought I was gonna have so I ended up having to rush it all in the end, maybe I will update it though.

The voice acting was neat! I like the graphics too, the music is good but I found it hard to fit with the vibe, though it goes more to the western side which makes sense, the wheel mechanic is fun and promissing, but being able to scroll to the other side would have made it more fun and responsive, also the "Did you shoot yourself in pourpose?" thing was quite the annoiance to do accidentaly, overall the game is really cool, for such a dynamic main mechanic it'd be quite nice to see it happen in more open areas were the movement is more needed, also the combo system is neat and reminds me a little of ultrakill, that's why I gave the suggestion. Good job!

Unfortunate that I had to download it but it was indeed quite fun, the sound effects and music are for sure the best part of the game, I get what you tried to do with the spinning projectile but it was just a little frustrating, I believe the spinning part itself could have been implemented better, but it was well done after all.

I leaved a coment there!

Yeah it's a five stars! Really well done game, in all aspects!

I will not lie your game is AMAZING, it has such a nice twist to the minigames Idea, fits well with the theme and all, really well done! I played plenty and had much fun. I just rated it.

Nice to know people enjoy it!

I thank you! Thanks for playing!

That was really fun! The twist at the end was unnexpected but welcome! I had to try 3 times to get the spinning part right, the little lore was really cool too, nice!

Thanks for the effort man! https://kepten-nemo.itch.io/meowry-go-reownd

Pretty fun, takes a while to get a hang of, once you have enough buddies with guns you essentially becoeme an engine, nice game!

The Idea is pretty cool, it's sad that it doesn't have any sounds, at least I wasn't able to make it play a sound, but the idea is fun, but it does require adjustments to the dificulty curve, which by now is pretty steep. I recognize the enemies are too fast already when you begin to play, maybe slowing them down at the begining would be an improvement, it's just like that in plants vs zombies and baloons TD, overrall it's just a lot to learn in little time, which is quite frustrating. Five stars for creativity though, it's a really neat Idea!

https://kepten-nemo.itch.io/meowry-go-reownd If you have any free time!

Thanks! Here is my game if you are willing https://kepten-nemo.itch.io/meowry-go-reownd it's a minigame roulette inspired by warioware!

These exchanges are helpful for everyone arround here, no need to feel bad about it! Here is my game if you want to check it out https://kepten-nemo.itch.io/meowry-go-reownd it's a wario ware inspired minigames roulette game

Thank you for the trade! Here is mine https://kepten-nemo.itch.io/meowry-go-reownd

Heyy, thanks for the exchange! https://kepten-nemo.itch.io/meowry-go-reownd

Hey man! I'll play and leave a quick review for your game, it called my atention it is a warioware style game, mine also fits that description so you might find it entertaining! Thanks for the exchange. https://kepten-nemo.itch.io/meowry-go-reownd

Yess kitties! Thank you!

I like the David Sczimaski style of grafics and the gritty of it all, it works as being quite disturbing and it works, audio is good too and it's a good indicator of what is currently going on. The only thing is that the controls aren't as responsive as they should be and it makes this a qwop game essentially because it's just inconvenient. I wasn't able to play much because of that but what I did see I enjoyed plenty. Nice game.

Not you guys making me learn trickshoting 😭 well the only way was literally dying by jumping of the tower, the bullet time helps but is not enough, when I was supposed to kill 3 at once I managed two but always fell off the tower. Even though it's pretty hard, I like the chalange, the graphics are nice and the music goes really well. Mr Dubois is a funny kind of detective.

I had no clue my treasure would be the i i i a i u i i i a i lol, I got baited into thinking it was going to be so serious 😭

Yes this is the one I gave 5 stars on all categories. Congratulations you did a really good job!

The best part about this game is the spells, they have really good sound effects and a nice punch to them, I think they have too much cooldown. An upgrade progression system for the spells would go really well too, unfortunatelly the graphics are lackcing but they are good at comunicating "flavor" to the enemies. As for level design, the arena could be smaller and the enemies could be faster, as it makes movement more needed and gameplay interesting overrall. Nice job!

It's quite fun, the graphics and thumbnail art are beautyful, the movement is fine but the player character does stick onto wals and I got stuck once because of that and it softlocked me. It doesn't fit the theme much but it's a nice little game, as some other comments point out it also could benefit of some music.

That is a really good game! By far the one I've played the longest in the jam. Really fun, good graphics, nice music and sound effects, the gameloop works really well. I just think that instead of an endless game there could be an objective, the game permits you to progress really fast if you buy the right upgrades first, which is nice, but without an objective, since the game becomes easier, it's hard to keep wanting to play without restarting it. I absolutelly love the coverart and the gameplay is so satisfying, almost a 5 stars all throughout. I did get some performance issues during the gameplay though.

The graphics are nice, the music too, but the gameplay is pretty lacking, out of the three minigames, only the cards provide an actual loss and feels like gambling, which is really nice, but it makes the other two minigames boring, since there is no penaulty, it's always a win, but it's an easy fix and would be a huge improvement. The idea of the grandma having cancer is indeed pretty serious and could make for such a compeling game, more of something storydriven where you are constantly reminded of the grandmas situation, maybe even leaning to horror, as it'd be in practice in real life.

That's really valid! the wheel losing momentum is pure math so it can be tricky, but if you got it figured out I'd just recomending staying with the mechanic but making it so that in the begining it is already quite fast. If you plan on still updating I'll be happy to stick arround!

What is this thumbnail? I'm pretty sure it goes agains the no nsfw rule.
ANYWAYS, the game is quite fun, it has nice feedback, but the cooldown is frustrating and if it was replaced by a charge up mechanic by holding LMB (as an example) it'd be an improovement. I like the telefragging, it's a fun and creative way to kill the enemies, and the spin me round remix sounds nice, that is , if it was you who made, if so, good job. The graphics are pretty lacking and the game doesn't really take itself seriously, even though in terms of gameplay it has plenty of potential.

It's pretty fun! I didn't care much about the graphics because the gameloop itself doesn't really needs the graphics a lot, partially because it has plenty of feedback. I wish the UI stood more out, I was about to quit the game before I realized there where other machines, but I gave up on trying to purchace because 500K is too much for the games rythm. I like the souds, the music is really nice. I took a while to notice that I could pintch the wheel to make it slow down, it's nice that it ads a layer of thought and control over a generaly pure luck mechanic, and I was having fun, I was gonna complain about there being no penalties as to the gambling quality of it, just the lost of the multiplier itself, and I think it's valid to have, but I didn't miss it much while playing. Overrall, good job!

For some reason the performance was really low, I imagine it was because of the amount of enemies on the screen at once, so it made the game really bad to play. I like the artstyle, looks good, but the game overrall lacks variety, it's hard to get a sense of space and place. It's also unfortunate that it lacks sound, I imagine full fledged game with this Idea would have really satisfying sounds.  I like the Idea of a dude that carries a big wheel arround to kill enemies, concept-wise it's fun and brutal, it could  end up as a fun casual experience.

I really enjoyed the graphics, the look on the first person camera was really nice and it has an interesting and concerning little in game lore, I did think that the graphic in the web browser were a little bit more lacking, text too big and felt like too much was going on at the same time, also the wheel takes a long time to stop spinning and for a game that involves gambling it's quite the opposite of what you want if the objective is to mantaing the gambler interested in investing money, things being slow don't add up a lot to it. I find it's pretty funny that if I delete my account I WIN, that's real life advice right there lol. Overrall it's pretty promissing, I understand how it must have been hard to develop with this graphical variety. Anyways, good job!

The game looks pretty good, the hamster is quite cute both in the game and on the thumbnail, I like the music, it has a nice vibe and matches the game pretty well, I like the chalange but it ended up pretty hard, I'm sure it is possible to get a better progress than I did but it's really hard to manage all resources, I'd make the falling food and water bars fall a little slower and instead of making the click on the icons pixel perfect, I'd make the icons biger and account for proximity to the mouse pointer instead of direct colision. Overall the idea is pretty fun and creative, I just wish the game had more care over the  screen text and UX/UI in general. You did a nice job! (Also the hamster dying is really serious)

Thanks so much!

Thanks for the feedback! Yeah I probably should have added a 3 second countdown for the player to map the screen, I think I got so used to play it during the development process I didn't even notice.  This that you mentioned about winning everytime, either the game is too easy or it's a glitch I haven't yet encountered. I'm taking notes!

Yeah, even I can't defend the boxes,  it must have been my greatest problem durinng development and it still wasn't done. Anyways, nice to see you apreciated the story and aesthetics :), I'm quite sad it didn't turn out completely done, but it's cool that you could enjoy it. Thanks!